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Interview Interview with Chris Avellone at PC Invasion

Infinitron

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Tags: Chris Avellone; Obsidian Entertainment

Chris Avellone's first post-Obsidian interview is at PC Invasion, the same site that interviewed Kevin Saunders & Colin McComb last week. The interview was actually scheduled before his departure was announced, and Chris refuses to say much of anything about why he left or his future plans. Nevertheless, with the powers of baseless speculation, I'm sure we will be able to discern these facts! Once again, it's an audio interview, with a partial summary of which I'll quote a portion:

PCI: We’re currently experiencing somewhat of a resurgence of isometric RPGs. Where do you think it’s going? Where will we see the innovation / iteration if these types of games are to continue?

CA: I think each game should have a certain ambience or feel about it which sets it apart. I think Wasteland 2 and Tides of Numenera, they definitely set a different tone and because of the nature of their worlds they were allowed to explore different system mechanics, which I think is good.

My thought is just that as they’re being developed, people will learn more about the intricacies of Unity and the engine. I think there’ll still be an evolution in terms of how that RPG experience comes about; if they’re going an espionage game or a Planescape-style game. All those things allow you to explore different system mechanics.

I think that if anything Kickstarter proved that there’s a large viable market. The fans are out there. It doesn’t always have to be on every console to reach the audience any more. It’s OK to scale back, just the PC is good for now and let’s focus on making a good RPG.

PCI: You’ve spoke a bit about crowd funding, would you ever consider heading up a Kickstarter?

CA: I’m going to hold off on answering that for now.

I’m focusing on Numenera right now, finishing up the companion work and any additional work they want me to do.

I’m also finishing up the last few chapters of the Wasteland 2 novel which I loved writing. Man, it grew from a novella to a novel… My first novella experience and I made the mistake of making four protagonists, because I thought that felt more wastelandy, and that just grew and grew. I was having so much fun writing it that I was like, “Hey Brian (Fargo), can I just turn this into a novel?” And he was like, “Well, you don’t have twist my arm.”

So I want to wrap that up and get the help of a good copy editor who has a lot of time to spare.

PCI: Beyond Numenera is there anything you can talk about that you’re working on in the future?

CA: Nothing that I can talk about right now. I will say that the work on Numenera, I’m really enjoying it. There’s a lot of stuff still to do so I’m looking forward to getting my hands back in there. I really enjoy writing the character that’s going to be in the game, in many respects he’s very planescapey so I’m looking forward to that. Also, I’m working with a lot of the guys that I worked with on NWN 2, and also the originalPlanescape, so being able to work with all those guys again has been a huge joy.

The future beyond that… I guess there’s a lot of gleams in people’s eyes for these really cool ideas they would like to bring to the game arena and those ideas are pretty awesome. So I’m looking forward to seeing where that goes and hopefully being a part of that.
Lots of praise for Kickstarter, lots of praise for inXile, hmmm. Also, what the transcript doesn't mention is that he plans to resume his Arcanum LP. Thank the gods!
 

VioletShadow

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Also, I’m working with a lot of the guys that I worked with on NWN 2, and also the originalPlanescape, so being able to work with all those guys again has been a huge joy.

The future beyond that… I guess there’s a lot of gleams in people’s eyes for these really cool ideas they would like to bring to the game arena and those ideas are pretty awesome. So I’m looking forward to seeing where that goes and hopefully being a part of that.
:cmcc::ziets:WE NEED ONE OF THESE FOR FARGO!
Good interview. He sounds passionate about the Numenera setting :bounce:
 

Kz3r0

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Also, I’m working with a lot of the guys that I worked with on NWN 2, and also the originalPlanescape, so being able to work with all those guys again has been a huge joy.

The future beyond that… I guess there’s a lot of gleams in people’s eyes for these really cool ideas they would like to bring to the game arena and those ideas are pretty awesome. So I’m looking forward to seeing where that goes and hopefully being a part of that.
:cmcc::ziets:WE NEED ONE OF THESE FOR FARGO!
Good interview. He sounds passionate about the Numenera setting :bounce:
Kevin Saunders should be added too .
 

undecaf

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MCA's gonna cover for the Arcanum LP by making a spiritual successor to the game that turns the trope of wolves upside down and explores the inner philosophy of the canine decline in a world of cats.
 

Ulrox

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So it appears that the people who said he'd become a youtube personality were atleast somewhat right. :D
 

Country_Gravy

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Sounds like he really likes working with Fargo and the InXile guys.

That would be the best place for him to end up. BT4, Wastleland 4, another Torment sequel, a new RPG about midgets in a circus. The sky is really the limit.
 

Kz3r0

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Actually an all MCA Kickstarter would be the best, the guy is worth one million dollars just as stretch goal.
 

Ulrox

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Actually an all MCA Kickstarter would be the best, the guy is worth one million dollars just as stretch goal.

As long as he doesn't have to program wolves.

I'm hoping there will be an equally epic fail at arcanum later on that will become a meme like this one. Very much looking forward to this lets play! :)
 
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Gary Indiana

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And finally MCA's High School RPG. <3

What's up with Avellone and HS? I though it was some anime joke, but people are mentioning it often.

I don't know where a source is, but there was an interview(?) where he mentioned that his ULTIMATE RPG he would like to make would be a High School RPG.

Best high school rpg already been done made.

school_dzae.jpg
 

Jaesun

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And finally MCA's High School RPG. <3

What's up with Avellone and HS? I though it was some anime joke, but people are mentioning it often.

I don't know where a source is, but there was an interview(?) where he mentioned that his ULTIMATE RPG he would like to make would be a High School RPG.

I see that unlike Sawyer he apprecities Japanese storytelling.

While on the codex, the mere mention of High School conjures images of Girls And Tentacles and gawd know what else, I don't *think* that is what he had in mind. But I don't know for sure.

EDIT: Here is the source http://www.rpgamer.com/features/2014/interviews/chrisavelloneint.html

I really want to do a 1980's high school RPG. Where you can team up with party members, like one is from the nerd clique, and one is from the jock clique, and you could navigate through the four years of high school, and you know, go on quests and survive finals or prom, and things like that. All of these things would be fun to do, but then Rockstar's Bully came out and I was like eh, they already did a great job with the school experience there, and I loved Bully so...
 

Achiman

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Earthbound felt like a highschool rpg to me. Persona 4 is pretty much that also.

Is his novella, now a novel? still part of the kickstarter rewards or was that a seperate thing? I got two novellas with my pledge previously, one was ok, haven't read the other yet.
 

Latro

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And finally MCA's High School RPG. <3

What's up with Avellone and HS? I though it was some anime joke, but people are mentioning it often.

I don't know where a source is, but there was an interview(?) where he mentioned that his ULTIMATE RPG he would like to make would be a High School RPG.

I see that unlike Sawyer he apprecities Japanese storytelling.

While on the codex, the mere mention of High School conjures images of Girls And Tentacles and gawd know what else, I don't *think* that is what he had in mind. But I don't know for sure.

EDIT: Here is the source http://www.rpgamer.com/features/2014/interviews/chrisavelloneint.html

I really want to do a 1980's high school RPG. Where you can team up with party members, like one is from the nerd clique, and one is from the jock clique, and you could navigate through the four years of high school, and you know, go on quests and survive finals or prom, and things like that. All of these things would be fun to do, but then Rockstar's Bully came out and I was like eh, they already did a great job with the school experience there, and I loved Bully so...
also kinda sounds like Hourai High on the SNES (which is based on a D&D esque Japanese table top RPG)
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
FYI MCA decided he didn't want to do the Highschool RPG anymore after Rockstar's Bully
 

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