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Review Strategy Informer review of Stronghold Crusader 2

Whisky

The Solution
Joined
Feb 22, 2012
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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera
Tags: Firefly Studios; Strategy Informer; Stronghold Crusader 2

Strategy Informer has a review up for Stronghold Crusaders 2.

This is a game with a brutal difficulty curve and as such, it demands tenacity and perseverance in equal measure in order to be enjoyed to the fullest extent. Like the best examples of the RTS genre, Stronghold Crusader 2 deftly embodies that colossal balancing act that it demands from its players; economy, populace and war must all be given equal attention for victory to be attained.

Certainly though, for all of the great work that Stronghold Crusader 2 does in welcoming newcomers, stalwarts of the 2002 original will find that a lot has changed and just about all of it is for the better.

The biggest and most obvious change is the shift from the 2D isometric perspective of the first game to the fully 3D worlds and battlefields that are on offer here. Sure enough, a roving 3D camera is something that RTS games have had for years now, and truth be told, while the visual upgrade is welcome, Crusader 2's visuals tend to err more towards the satisfactory than the spectacular.
 

sser

Arcane
Developer
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Mar 10, 2011
Messages
1,866,688
Well that's surprising. Most of the user comments so far seem to be positive, too. The problem is that the community that eats up the Stronghold series was somewhat defensive over SH2-3, both of which were indisputable trainwrecks. Hopefully we get some good Youtube videos to showcase it off.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,688
As long as wolves aren't climbing castle walls, it's an improvement.

Steam Online Forums said:
To name a few, terrain dissapearing, oxen dissapearing while carrying stones, archers not climbing walls but standing on the steps instead.

:lol:

One of the biggest issues with the previous entries isn't just that they had bugs, but that Firefly abandoned support too fast. With the ease of patching, most people are actually willing to play a game in wait of the developers improving it. Hopefully Firefly has caught onto that concept.
 

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