Whisky
The Solution
Tags: Galactic Civilizations III; Stardock
Designer Derek "Kael" Paxton has performed an interesting experiment with the beta build of Galactic Civilizations III to show off some of the potential for it. He modded the build and played a game with 100 factions.
Designer Derek "Kael" Paxton has performed an interesting experiment with the beta build of Galactic Civilizations III to show off some of the potential for it. He modded the build and played a game with 100 factions.
Dropping 32bit support was a huge change for Galactic Civilizations. On the one hand we know that it means that there is a percentage of potential customers that won't be able to play the game. On the other, we are able to do things we could never do before, such as play a game with 100 players, which is exactly what I did this week. The following is the results.
*** Disclaimer ***
The following if from a super early version of the Beta 2 build. You will see some bugs and partially added features. The most noticeable bug is that the font text looks a little wonky and isn't showing special characters. This is because we are rewriting the font code, some players had issues using DirectWrite (the old solution), and performance was pretty bad. The new font code fixes all of that, but you will see missing character and font alignment issues in the following screenshots.
*** Disclaimer #2 ***
I am a modder and I did this as a mod which required 3 new xml files. One to add all the new factions, one to add names for the factions and one to add new colors for the factions. I didn't go as far as giving the factions all unique planet names, icons, etc. Which would have been cool, but this is really just to put the engine to the test.