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Development Info Age of Wonders III dev journal goes into battlefields

Trash

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Tags: Age of Wonders III; Triumph Studios

The latest development journal for Age of Wonders III goes into detail on how Triumph Studios is visualising the battlefields.

For each location on the world map there is a corresponding Tactical battle map. There are a lot of combinations that can make up a location:
There are 5 unique climates: Temperate, Arctic, Blighted, Tropical and Subterranean. Each of these climates are made up out of a variation of terrain types: Fertile, Barren, Forests, Mountains and Swamps.

On top of these climates you have a large amount of structures like Nodes, Mines, Treasure/Visit sites and of course cities for each of the races. These range from small outposts to a large cities, with various upgrades including city walls.

To deal with all these variables and to create unique, great looking maps, we decided to develop a partially procedurally generated system. This enables us to create tactical maps with thousands of variations and an enormous variety.

The Maps are a combination of hand work, asset swapping, procedural algorithms and modular building sets. Level designers are able to pinpoint what obstacles will spawn and in which area. When entering the battlefield a random seed is generated to make the gameplay area unique but still controlled and in the proper setting. Assets are swapped across climes in order to reduce the amount of handwork in creating maps.​

Nice to see they seem to put as much effort into those as in the first game. I'm still amazed when playing the original just how many different battlefields there are. Literally every strategic maptile seemed to have a corresponding battlefield. Nice.
 

MicoSelva

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I have no nostalgia for this series, but am still interested in what they will manage to pull off here. Could be interesting.
 

JANKOhrp

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Sounds good. Unfortunately, many strategy game developers seem to overlook this absolutely vital aspect in their works. Varied and interactive terrain does wonders to long-term motivation.
 

catfood

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No matter how good everything else sounds, I still can't get over the fact that they made flying units like in HoMMo. Such a darn shame.
 

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No matter how good everything else sounds, I still can't get over the fact that they made flying units like in HoMMo. Such a darn shame.

That and the sieges really rub me the wrong way. Especially now that I'm replaying the original AoW. It's a great system they had there that really didn't need bullshit changes like these.
 

Lonely Vazdru

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The more I learn about this game, the more it looks like it will be the decline of a great (and probably my favourite) series.
 

Space Satan

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I'm ok with flying units- I still remember spectacular faggotry of AoW2 and how everyone abused flyers to shit.
 

Absalom

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That and the sieges really rub me the wrong way. Especially now that I'm replaying the original AoW. It's a great system they had there that really didn't need bullshit changes like these.
The first one had flying units, it even had the flying airship with a ballista that was the cheapest goddamn unit in the whole game. Whats wrong with the sieges?


I'm going to have to reinstall AoW now that you mentioned it
 

Spectacle

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Whats wrong with the sieges?
It will just be 2 armies lined up with a wall between them, unlike AoW 1/2 where sieges have a city enclosed by a wall that can be attacked from multiple directions.:decline:
 

Absalom

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It will just be 2 armies lined up with a wall between them, unlike AoW 1/2 where sieges have a city enclosed by a wall that can be attacked from multiple directions.:decline:
Oh wow.

I was actually excited for this :(
 

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