Ahh, the size of the party. I actually like having fewer party members because I hate excessive micro-management. I especially noticed this with Infinity games where I first played all the games with the normal 6 party member set up and later I have tried them again with only 4 party members and found the combat change into much better. It makes it more difficult in the right way. You can use all the characters fully without having to micro-manage them constantly(I haven't had much good experiences with the party AI in these games). I usually reload when someone dies in my party(especially if there's a romance going on!) so having only 4 characters makes each of them less vulnerable and a plus for me.
PST is an exception because it doesn't have that much combat and it has more interaction with the party members. Sure there is the negative side of having less freedom with party planning but I haven't found including special classes in your party making IE games too hard.
Does everyone in the Codex hate this on going trend of smaller party sizes or does someone have similar experiences with me?
PST is an exception because it doesn't have that much combat and it has more interaction with the party members. Sure there is the negative side of having less freedom with party planning but I haven't found including special classes in your party making IE games too hard.
Does everyone in the Codex hate this on going trend of smaller party sizes or does someone have similar experiences with me?