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Tags: Commander: The Great War; Review; The Lordz Games Studios
Oscar underwent his baptism by fire when he went over the top in Commander: The Great War. Did he enjoy his sojourn in no man’s land or did he just end up with a bad case of trench foot? Check it out in our review of The Lordz Games Studio’s Commander: The Great War.
Read the full article here.
Oscar underwent his baptism by fire when he went over the top in Commander: The Great War. Did he enjoy his sojourn in no man’s land or did he just end up with a bad case of trench foot? Check it out in our review of The Lordz Games Studio’s Commander: The Great War.
Commander: The Great War admirably succeeds in staying true to the nature of warfare in this era and being a fun, accessible game that keeps you on the edge of your seat cursing as your offensive peters out of steam and manpower shortages begin to cripple your industry. The hex-based map will feel instantly familiar to anyone who’s spent time with Panzer General (and really, who reading this hasn’t?). What stops this game from being just another Panzer General clone is its well-thought out research and economic components. The tech tree simulates the doctrinal and technological advances that over the course of the war sapped the seemingly insurmountable advantages of the entrenched defender. The game correctly debunks the misconception that the entirety of the First World War was static, with innovations such as the tank (a laughable failure at first but quickly to become the heavy cavalry of the modern battlefield), gas warfare, dedicated fighter and bomber aircraft, creeping barrage and infantry assault tactics opening up eventual effective offensive possibilities.
Read the full article here.