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7.62 mm vs. JA 2 1.3 - How do they compare?

Gregz

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Title says it all.

Have you played both, and if so, is 7.62 mm worth playing for someone who loved JA 2 1.3?
 

BlackAdderBG

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Yes, you will like it.But when I played it couple a years ago it was in a rough state.Two game breaking bugs with missions not been able to complete had me stop playing it.Maybe they patched it,someone who played it recently must say.
 

Overboard

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7,62 is well worth playing, but then again I really like the game so there is some bias. Make sure you at least use the unofficial patch available from the 7,62 1c subforum. Also adjust the settings so that combat only pauses when you want it to (enemy spotted, grenade thrown, etc). I played it without the slow-mo, see if that works for you.

What I enjoyed most was that the game flows better and more realistically than turn-based games, in that every action takes time to complete, even if you are cancelling an action taken by a character in the midst of performing it. This makes more sense than arbitrary turns or rounds, given that every character and npc performs their actions concurrently.
 

Haba

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It depends on why you loved JA2.

7.62 lacks the mercs with personalities, TB combat and the simplicity of 2D. Otherwise they've a great deal in common.
 
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7.62 is a clusterfuck. In their quest to give as much control to player as they could, the devs completely skipped any attempt at having a tight firm on the design or giving it any personality. Imagine playing a bland IE ripoff with guns, except without the rounds so you get to make split-second decisions if your reflexes are good enough with the pause button. There is no joy or fun to the combat. Plus the lack of merc personalities. A game without character, only meant for people who derive satisfaction from cold and dead half assed simulations but not joy, as there is nothing to enjoy about the game. It is more like a simulation tech demo than a game.
 

spectre

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Played both. When it comes to this genre, beggars can't be choosers... and we just might leave it at that.

The question if 7.62 is playable boils down to two things really - can you stomach RtWP and how forgiving will you be to get that tactical squad based fix.

The game works pretty nice when it comes to gunporn, ballistics and overall believability - bullet effects are only semi-predictable, panic and morale is accounted for, wound trauma is simulated nicely. CQB is intense and satisfying, who pulls the trigger first usually wins.
There's a lot of guns, lots of attachments, different ammo types and statistics (right down to attachments affecting weapon balance, influencing burst control).
If that's what you're after in this sort of game, you're set.

Where the game fails is, as mentioned before, giving actual personality to the characters and delivering a good story. The characters in your squad don't really interact and don't say anything memorable. I never felt compelled to finish the main quest, instead preferring to dick around, shoot up some baddies on random encounters - which gets old after some time.
 

Gregz

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It depends on why you loved JA2.

7.62 lacks the mercs with personalities

I disable the ability of mercs to quarrel amongst themselves when I play JA2 so I can build the party I want to play. I still hear their commentary, but they can't get upset or leave. So that's a plus.

TB combat and the simplicity of 2D. Otherwise they've a great deal in common.

I usually like TB when it comes to strategy, and I'm not sure how a 3D environment would give a premium of immershuns vs. time wasted navigating the terrain (see hiking sims).

Played both. When it comes to this genre, beggars can't be choosers... and we just might leave it at that.

The question if 7.62 is playable boils down to two things really - can you stomach RtWP

RtWP?

7.62 is a clusterfuck. In their quest to give as much control to player as they could, the devs completely skipped any attempt at having a tight firm on the design or giving it any personality. Imagine playing a bland IE ripoff with guns, except without the rounds so you get to make split-second decisions if your reflexes are good enough with the pause button. There is no joy or fun to the combat. Plus the lack of merc personalities. A game without character, only meant for people who derive satisfaction from cold and dead half assed simulations but not joy, as there is nothing to enjoy about the game. It is more like a simulation tech demo than a game.

Hmm, sounds...kinda bad.
 

spectre

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It's not really about the quarreling, it's the one liners they drop when they drop a guy, when they miss a shot, when they gain new rank. All this is either absent in 7.62, or totally generic.
 

spectre

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Real Time With Pause - you give the orders, each takes n-seconds to execute, your job is to coordinate this mess as the situation develops.
You get to pause it, adjust time compression (from slow mo to extreme fast forward), queue orders, so you have much more control than in your typical rts, and it doesn't have that artificial feel you sometimes get with turn based.
Unfrotunately, it's a bitch to work with when you try to coordinate more than one a handful of characters.

If you played UFO After---- series or Shadow Company, it's a similar system. IMO it works great for simulating firefights but takes some time to get used to. For me it works best when I switch to slow mo during firefights, though your mileage may vary.
 
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