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Interview Chris Avellone Interview

VentilatorOfDoom

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Tags: Chris Avellone; Obsidian Entertainment

<p>Another MCA interview hit the web, this time Codex' favorite developer <a href="http://nightmaremode.net/2011/07/interview-with-chris-avellone-7247/" target="_blank">answers questions to Nightmare Mode</a>.</p>
<blockquote>
<p><strong>Recently there has been a lot of commotion over Matt Findley&rsquo;s (Hunted: The Demon&rsquo;s&nbsp; Forge&ndash;and also hailing from Interplay) comments regarding older fantasy games&ndash;typically RPGs&ndash;&rdquo;always wanted to be action games at their heart.&rdquo; Do you agree with that statement? Would you, as someone who also worked at Interplay, say that some of the games you&rsquo;ve worked on in the past actually wanted to be action games at heart?</strong></p>
<p><strong><br /></strong></p>
<p>I think Stonekeep definitely wanted to be an action RPG (Ultima Underworld was out around that time). I don&rsquo;t think Baldur&rsquo;s Gate could have been and still been Baldur&rsquo;s Gate (or at least had as many party members), same with Torment and Icewind Dale. That said, however, at points in development at Interplay there were action RPG versions of Baldur&rsquo;s Gate, Icewind Dale, and Planescape (not Torment, but an action title like King&rsquo;s Field in the same universe) all in the works, although only the ARPG BG title came out (Dark Alliance).</p>
<p>...</p>
<p><strong>The dialogue wheel vs. traditional lines of text. Do you think choosing one or the other for an RPG has significant consequences? Does the former make role-playing easier since you are choosing based on a general principle, or harder since you don&rsquo;t know exactly what you are choosing to say?</strong></p>
<p><strong><br /></strong></p>
<p>I prefer choosing text lines because I want to know exactly what I am going to say, not the &ldquo;gist&rdquo; of what I&rsquo;m going to say and then passively watching to see what I say. This may sound strange coming from the narrative designer of the title, but I didn&rsquo;t like the emotion adjectives in Alpha Protocol, even though there were parts of that system that I thought were great.</p>
<p>&nbsp;</p>
<p>Also, I don&rsquo;t usually care for games that give my character a voice &ndash; that&rsquo;s my only comment. I think it works sometimes (Mass Effect), other times I feel it ends up being extraneous and a waste of time&hellip; although it all depends what type of &ldquo;role-playing&rdquo; you&rsquo;re doing. If you&rsquo;re role-playing a specific character (which may sound strange in the context of &ldquo;role-playing&rdquo;), then voice is fine and great. If you&rsquo;re allowed to build and customize your character, I prefer no voice.</p>
<p>&nbsp;</p>
<p>Then again, my approach with that may be Old School, so take that with a grain of salt.</p>
</blockquote>
<p>What a coincidence, I also thought AP's dialogue wheel sucked.</p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/103805-chris-avellone-interview.html">Gamebanshee</a></p>
 

Zarniwoop

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If you’re role-playing a specific character (which may sound strange in the context of “role-playing”), then voice is fine and great. If you’re allowed to build and customize your character, I prefer no voice.

Heretic! Burn him at the stake! How dare he say playing a specific character is strange in roleplaying? How dare he suggest that you should be able to see exactly what your character is going to say? We demand more Yes/No/FUCKYOUIWILLEATYOURSOUL dialog wheels.
 

l3loodAngel

Proud INTJ
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MCA said:
This may sound strange coming from the narrative designer of the title, but I didn’t like the emotion adjectives in Alpha Protocol, even though there were parts of that system that I thought were great

Sounds good so far but until he gives us something like torment I would say that its trash.
 

Deleted Member 10432

Guest
Haba said:
He is saying all the right things, all the right words.

Yet in the end, he is still a man.

:slash wrist:
Thank you, Ayn Rand's psychotherapist.

Feargus Urquhart says that 10 years ago, you didn’t want to contemplate the idea of Torment 2. Let’s open that can of worms: do you still feel that way? Could you see yourself revisiting the game–or for that matter, any of your older projects?

Torment 2, no, Planescape 2, yes
Well, it's something.
 

Roguey

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Surprisingly good interview there.
In Fallout 2, hard to say. I did enjoy out-smarting Myron with a high Science character, and confronting Cassidy on his tribal prejudice in Vault City… and if you get in good with Lysette, you can force the
Vault City Captain of the Guard to give Cassidy his bar back.

In Fallout New Vegas, I enjoyed...using Barter with the Legate and Oliver (I always felt Barter was under-used), and telling Oliver that you’ll rocketfuck his whole battalion with your Securitron army.
So his favorite Fallout 2 and New Vegas moments were the ones he wrote himself? What a narcissist. :)
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Roguey said:
Surprisingly good interview there.
In Fallout 2, hard to say. I did enjoy out-smarting Myron with a high Science character, and confronting Cassidy on his tribal prejudice in Vault City… and if you get in good with Lysette, you can force the
Vault City Captain of the Guard to give Cassidy his bar back.

In Fallout New Vegas, I enjoyed...using Barter with the Legate and Oliver (I always felt Barter was under-used), and telling Oliver that you’ll rocketfuck his whole battalion with your Securitron army.
So his favorite Fallout 2 and New Vegas moments were the ones he wrote himself? What a narcissist. :)

Even GOD took time off to admire his works...
 

Pablosdog

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I still think he looks like rutgar hauer

66.jpg
 

Spectacle

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MCA is a BRO.

I hope someday he gets the opportunity to make an AAA RPG exactly the way he wants to.
Failing that, an AA or A game would be nice too.
 

TheUnFlickable

Artist Formerly Known as Prosper
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Feb 9, 2011
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after all that is happened. MCA is a friend. but i need a better fallout. you can do it.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
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BumChums said:
Anyone ever masturbate to MCA before?

I have masturbated to MCA before. I used one of those dress-up-doll porn sites and stuck his head on one of the female models. I then proceeded to dress him as I saw fit and then furiously masturbated to what I created.
 

BumChums

Barely Literate
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I'm thinking of buying a life size doll of MCA... think someone on dollforums could make one?
 

Phelot

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Also, I don’t usually care for games that give my character a voice – that’s my only comment. I think it works sometimes (Mass Effect), other times I feel it ends up being extraneous and a waste of time… although it all depends what type of “role-playing” you’re doing. If you’re role-playing a specific character (which may sound strange in the context of “role-playing”), then voice is fine and great. If you’re allowed to build and customize your character, I prefer no voice.

Then again, my approach with that may be Old School, so take that with a grain of salt.

THIS! Well... not so much the ME part, but I also hate having a voice for my character. They're usually awful. If anything, I like a few lines or commands spoken such as in PST. If they're gonna be fully voiced, than I prefer the dialogue to be at a minimum such as in Risen (whose English voice actually wasn't that bad)
 

Wyrmlord

Arcane
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Feb 3, 2008
Messages
28,886
Life is too short to listen to any kind of videogame voice acting anyway. I just read the lines and skip ahead.

Expensive voice actors be damned.
 

Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
Heh. He plays Mass Effect. WHAT'S IT LIKE TO SEE YOUR GOD BLEED CODEX?
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Mastermind said:
Heh. He plays Mass Effect. WHAT'S IT LIKE TO SEE YOUR GOD BLEED CODEX?
But....but....but he didn't say that he played with it. He just said something about voiceacting being good in an "RPG" with a predifined character, like ME.
 

Tormented Seph

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Excidium said:
All talk and no work, like always.

Fuck you, MCA. Keep developing your shitty ARPGs.
What the fuck are you talking about? :lol:

He has shown more than once to be able to develop good RPG:

Planescape Torment
Mask of the Betrayer
Fallout New Vegas

Who else can claim in his Curriculum to be able to create three RPGs like these?
Who, in the current RPG market?

Mike Laidlaw?
Todd Howard?
The Polish?
The German?
Peter Mulinello? :lol: :lol: :lol:


Give me a name, come on.....:mca:
 

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