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Game News Arcanum reviewed

VentilatorOfDoom

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Tags: Arcanum: of Steamworks and Magick Obscura; Troika Games

Duly to the release of Arcanum on GOG - what a coincidence - <a href="http://www.gameshard.net/arcanum.html">Arcanum got reviewed</a> by gameshard.net scoring an incredible 8/10. Incredible if you keep in mind that it neither has bloomboobs nor alien sex.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings, holding the mouse pointer over an enemy in combat gives you a percentage, much like it did in the original Fallout, it also tells you what penalties you are receiving, for instance if it is too dark in this particular dungeon, a light bulb will appear telling you to light a torch or otherwise illuminate the area is you want to dramatically improve your chances.</p>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">The combat really suffers though for lack of choice, ironic considering the variety of characters possible to create. Most fights come down to clicking on the enemy and hoping for the best, maybe using one or two tried and trusted spells, experimentation just seems to get you killed quicker.</p>
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This topic is open for debate now.
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Spotted at: <A HREF="http://www.gamebanshee.com/news/96653-arcanum-of-steamworks-a-magick-obscura-review.html">GB</A>
 

Darth Roxor

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Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings

:lol: :lol:
 

sheek

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Cydonia
VentilatorOfDoom said:
Duly to the release of Arcanum on GOG - what a coincidence - <a href="http://www.gameshard.net/arcanum.html">Arcanum got reviewed</a> by gameshard.net scoring an incredible 8/10. Incredible if you keep in mind that it neither has bloomboobs nor alien sex.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings, holding the mouse pointer over an enemy in combat gives you a percentage, much like it did in the original Fallout, it also tells you what penalties you are receiving, for instance if it is too dark in this particular dungeon, a light bulb will appear telling you to light a torch or otherwise illuminate the area is you want to dramatically improve your chances.</p>
Spotted at: <A HREF="http://www.gamebanshee.com/news/96653-arcanum-of-steamworks-a-magick-obscura-review.html">GB</A>
Amusing that they took this out in Dragon Age. I had to download a mod to know how damage was calculated, what different stats did apart from the vague/misleading descriptions.

I do not know how someone could play without info tooltips... do they guess stats and just pick equipment what looks most 'awesome'?
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Darth Roxor said:
Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings

:lol: :lol:
What can you say, he likes it :smug:
 

Monolith

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A good old classic getting the deserved but late 10 seconds of fame thanks to GOG. More of that and I just might change my opinion about it.
 

poocolator

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WhiskeyWolf said:
Darth Roxor said:
Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings

:lol: :lol:
What can you say, he likes it :smug:
Location: In the middle of something.
 

Chaud

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Darth Roxor said:
Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings

Wait, what? Oh, my. :roll:
 

Nael

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Chaud said:
Darth Roxor said:
Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings

Wait, what? Oh, my. :roll:

It sounds like part of the name of a medieval fantasy porn...

"The Aracum Knights: In Her Majesty's Cervix."
 
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Chaud said:
Darth Roxor said:
Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings

Wait, what? Oh, my. :roll:
You missed the most retarded mistake.

Do they even proofread their shit?
 

Elzair

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sheek said:
VentilatorOfDoom said:
Duly to the release of Arcanum on GOG - what a coincidence - <a href="http://www.gameshard.net/arcanum.html">Arcanum got reviewed</a> by gameshard.net scoring an incredible 8/10. Incredible if you keep in mind that it neither has bloomboobs nor alien sex.

Like most RPGs, the skill in playing Aracum comes down to whether you understand what the numbers that make up your character mean. Fortunately Aracunm is fairly transparent in it’s inner workings, holding the mouse pointer over an enemy in combat gives you a percentage, much like it did in the original Fallout, it also tells you what penalties you are receiving, for instance if it is too dark in this particular dungeon, a light bulb will appear telling you to light a torch or otherwise illuminate the area is you want to dramatically improve your chances.
Spotted at: GB
Amusing that they took this out in Dragon Age. I had to download a mod to know how damage was calculated, what different stats did apart from the vague/misleading descriptions.

I do not know how someone could play without info tooltips... do they guess stats and just pick equipment what looks most 'awesome'?

Honestly, most old school RPGs that are not explicitly based off a PnP ruleset are like this. Do I know how damage is calculated in Ultimas I-V? Fuck no! All I know is that when I raise my strength or dexterity or whatever, fights get a little easier.
 
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Murk

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Gosh, then I guess Ultima could have used a few improvements, eh?
 

Derper

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The game has another couple of niggles, weapons break at an alarming rate, you often find yourself running away from monsters not because you are low on health, but because you have no weapons left. And for a game of such size and with so many side quests available to complete, the journal is a bit too vague. A typical entry will read something like “Ogdin wishes you to bring the book ‘The Hand’ to him”, with no mention of where to start looking, or where Ogdin is to be found once you’ve found the book.
Reviewer is retarded.
 

Chaud

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Droog White Smile said:
You missed the most retarded mistake.

Do they even proofread their shit?

"It's" instead if "its", "you're" instead of "your", "then" instead of "than"... This shit is so common that you just don't see it, especially if you're not a native English speaker.
 

Malakal

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Anyway giving it 8/10 seems too much for me. 6/10 would be much more appropriate, especially after all those years (7/10 when it came out if we assume it was playable).
 

JarlFrank

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Steve gets a Kidney but I don't even get a tag.
Chaud said:
Droog White Smile said:
You missed the most retarded mistake.

Do they even proofread their shit?

"It's" instead if "its", "you're" instead of "your", "then" instead of "than"... This shit is so common that you just don't see it, especially if you're not a native English speaker.

This shit is so common it makes me cringe whenever I see it, even though I'm not a native English speaker and my grammar is far from perfect.
 

VentilatorOfDoom

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Chaud said:
"It's" instead if "its", "you're" instead of "your", "then" instead of "than"... This shit is so common that you just don't see it, especially if you're not a native English speaker.

Its not true. I are not a netive speeker and I make not so much errors then this reveiwer.
 
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Derper said:
The game has another couple of niggles, weapons break at an alarming rate, you often find yourself running away from monsters not because you are low on health, but because you have no weapons left. And for a game of such size and with so many side quests available to complete, the journal is a bit too vague. A typical entry will read something like “Ogdin wishes you to bring the book ‘The Hand’ to him”, with no mention of where to start looking, or where Ogdin is to be found once you’ve found the book.
Reviewer is retarded.
That particular quest is badly designed. I suppose, only a small number of people have actually completed it. Ogdin is on the Isle of Despair which you can visit only once, at a specific point in the storyline. But the book is on the mainland! You have to find it before going to the IoD and getting the quest and in a random barrel, no less.
 
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Chaud said:
Droog White Smile said:
You missed the most retarded mistake.

Do they even proofread their shit?

"It's" instead if "its", "you're" instead of "your", "then" instead of "than"... This shit is so common that you just don't see it, especially if you're not a native English speaker.

I think I notice these because I'm not a native speaker, since accent, schooling, etc, don't affect me

I also often get the meaning of a sentence better than a native speaker because I don't have complete confidence about understanding something after the first read, unlike a native speaker. This also happens with double entendres and the like, since these are intended to initially confuse people who speak the language (though I'm not sure "confuse" is the best word for it)
 

hicksman

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Jan 11, 2006
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I played it for the first time Saturday night as a result of it being on GOG. I'm happy I did.

I took the character history where you recovered from blindness - not sure if that's going to bite me in the ass later, but I'm having a good time.

For the grammar nazis, here's one from the review "The main difference in Arcanum though is that the ogres that you meet will more likely be wearing dinner jackets then the steaming entrails of their enemies."

So they're talking about the sequence in which they wear dinner jackets and entrails, not one or the other.
 

Derper

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Droog White Smile said:
Derper said:
The game has another couple of niggles, weapons break at an alarming rate, you often find yourself running away from monsters not because you are low on health, but because you have no weapons left. And for a game of such size and with so many side quests available to complete, the journal is a bit too vague. A typical entry will read something like “Ogdin wishes you to bring the book ‘The Hand’ to him”, with no mention of where to start looking, or where Ogdin is to be found once you’ve found the book.
Reviewer is retarded.
That particular quest is badly designed. I suppose, only a small number of people have actually completed it. Ogdin is on the Isle of Despair which you can visit only once, at a specific point in the storyline. But the book is on the mainland! You have to find it before going to the IoD and getting the quest and in a random barrel, no less.
I guess it's a rule-of-three thing, fighters fight in the pits, diplomats persuade Ogdin, and thieves would have looted that barrel to give the book to Ogdin. The retardeness in the review is that he would need more details in the journal, since there are only so many people on the isle of despair.
 

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