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Interview Alpha Protocol interview at RPG Vault PART 1

Monolith

Prophet
Joined
Mar 7, 2006
Messages
1,290
Location
München
Tags: Alpha Protocol; Obsidian Entertainment

<a href="http://rpgvault.ign.com">RPG Vault</a> has posted the <a href="http://rpgvault.ign.com/articles/927/927738p1.html">the first part</a> of their interview with Alpha Protocol's Lead Designer Chris Avellone, Senior Producer Ryan Rucinski and Systems Lead Matt MacLean.
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Here's Chris Avellone talking:
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<blockquote>The game takes place in the modern day... no matter what time in the next few years you're playing. It consists of a series of mostly linear sub-missions and optional assignments you can pick and choose to best accomplish your objective depending on your character's skill set. Go speak to an informant to get information? Research dossiers on a locale? Intimidate some triad thugs, and maybe kill a few? Buy intel? Hack a CIA listening post? Infiltrate a detention camp?
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Depending on these tasks, the objectives, your choices and the results, you then work your way to the heart of the operation. One of the game's goals is repercussions and consequences for your in-mission actions, so you'll frequently see outcomes sending ripple effects through other assignments, the hub and the global operations.
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Yes, there will be different endings, but we'll let you play the game to uncover those. It's also extremely unlikely any operation will end the same way for two people - the repercussions and reactivity will see to that. </blockquote>
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Sounds good.
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And here's Matt MacLean talking about character development:
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<blockquote>We based our character development system on live action role-playing systems: you rock-paper-scissors to shoot someone, and fold your arms in front of you to sneak. Also, Mike Thorton yells "Lightning Bolt" every time he shoots someone. </blockquote>
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The interview is 3 pages long and much of it covers character creation and development, worth a read.
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Spotted at: <a href="http://www.rpgwatch.com">RPG Watch</a>
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
Joined
May 1, 2007
Messages
8,943
Serpent in the Staglands Dead State Torment: Tides of Numenera
Players will love it because they get to be badasses in just about every way you'd expect from a spy action hero game.
i get to trigger the nuclear holocaust purging this stinking pile of shit with cleansing fire and blame it on the russians? :tears:
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,956
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
If Chefe likes this game and those are the reasons, so be it.
What I don't get is why his review is on the front page?

Is he staff or something?...
 

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