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Game News The Witcher: editor release moved to March 26

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: CD Projekt; Witcher, The

<a href=http://www.cdprojekt.com>CD Projekt RED</a> has just announced that the release of the D'jinni Adventure Editor, Patch 1.3 and the first premium module, "The Price of Neutrality" for <a href=http://www.thewitcher.com>The Witcher</a>, announced for today, has been moved to the last week of March (most likely March 26). The move is caused by some legal issues with the EULA concerning publication of game mods.
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Spotted at: <a href=http://www.thewitcher.com/forum/index.php?topic=11336.0>The Witcher forum</a>
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
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Nov 4, 2007
Messages
14,797
So the modules were never meant to be released at the same time? Any word on the second module?
 

Ausir

Arcane
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Oct 21, 2002
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Location
Poland
The second module will be released as part of the Enhanced Edition in May.
 

Herbert West

Arbiter
Joined
Nov 19, 2007
Messages
1,293
Don't get your hopes to high- the editor won't be anything like NWN.

Them crazy devs built every location straight in 3dstudioMAX and imported it into the editor.

So you'll be able to do new locations IF you're proficient with 3dsmax, maybe Maya will work too- there are no tilesets.
 

sah

Liturgist
Joined
Jun 9, 2007
Messages
445
Location
Poland
Herbert West said:
Them crazy devs built every location straight in 3dstudioMAX and imported it into the editor.

Ouch. Dealbreaker imo.

Do you (the ones that actually played the game) think the editor will see any use?
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Well, people not proficient with MAX will still be able to create new adventures using existing locations.
 

Solaris

Scholar
Joined
Aug 4, 2006
Messages
173
Location
UK
sah said:
Ouch. Dealbreaker imo.

Do you (the ones that actually played the game) think the editor will see any use?

Hard to say...

For me, its gotta be better than unpacking/pulling apart all the .2da and texture files manually just to do some basic stuff, like I'm doing now.
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
How long were these modules again?
 

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