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Editorial Jan Beuck on CRPG design elements

Saint_Proverbius

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Tags: Jan Beuck

It's been a while since I posted one of these, so I asked <b>Jan Beuck</b> of <a href="http://www.master-creating.de/">master creating</a> to <a href="http://www.rpgcodex.com/content.php?id=53">whip up a CRPG design element editorial</a>. So, he was nice enough to do one, unlike some other developers I could mention that said they would but haven't. *cough*<b>Eric Dallaire</b>*cough*
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Anyway, here's a clip of it:
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<blockquote>Although game technology is a term 3D shooters would like to reserve, every game has an engine. Although great gameplay is by far the most important point to make a great game, graphics and sound are the most important suppliment. Game technology is even more: It´s not only what you see and hear, it also plays a major role for the gameplay itself. A good example is a physics engine - it´s invisible, but it can make the gameplay better through a more interactive world. And yes, maybe more realistic, but that´s not really the point - if you ever shot at a barrel you know it doesn´t move even an inch (and it also doesn´t explode, even if it´s filled with green slime). Instead the bullet flies straight though it. By the way, they also fly though car doors, so never try to hide there like in a Hollywood movie.</blockquote>
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Hiding behind overturned tables in a cafe would also be a bad idea.
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Eric Dallaire

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Joined
Oct 23, 2002
Messages
29
Saint_Proverbius said:
It's been a while since I posted one of these, so I asked <b>Jan Beuck</b> of <a href="http://www.master-creating.de/">master creating</a> to <a href="http://www.rpgcodex.com/content.php?id=53">whip up a CRPG design element editorial</a>. So, he was nice enough to do one, unlike some other developers I could mention that said they would but haven't. *cough*<b>Eric Dallaire</b>*cough*

Anyway, here's a clip of it:

<blockquote>Although game technology is a term 3D shooters would like to reserve, every game has an engine. Although great gameplay is by far the most important point to make a great game, graphics and sound are the most important suppliment. Game technology is even more: It´s not only what you see and hear, it also plays a major role for the gameplay itself. A good example is a physics engine - it´s invisible, but it can make the gameplay better through a more interactive world. And yes, maybe more realistic, but that´s not really the point - if you ever shot at a barrel you know it doesn´t move even an inch (and it also doesn´t explode, even if it´s filled with green slime). Instead the bullet flies straight though it. By the way, they also fly though car doors, so never try to hide there like in a Hollywood movie.</blockquote>

Hiding behind overturned tables in a cafe would also be a bad idea.

You've sunk to a new low!
 

Spazmo

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Joined
Nov 9, 2002
Messages
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Location
Monkey Island
Eric Dallaire wouldn't write a simple article for RPGCodex? He is clearly the Anti-Christ. Tell me, Dallaire, does that blood-soaked baby flesh taste good?
 

Sol Invictus

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Oct 19, 2002
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You guys are mean. I am, too - with difference that I exclude Mr. Dallaire from my reign of terror.

Beg for mercy, Mr. Dallaire. BEG FOR MERCY!

:wink:
 

Ausir

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Oct 21, 2002
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Poland
Can't you just focus your anger on someone else? Chucky Cuevas, for instance?
 

Ausir

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Oct 21, 2002
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Can't you just focus your anger on someone else? Chucky Cuevas, for instance?
 

Psilon

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Feb 15, 2003
Messages
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Location
Codex retirement
You think Chucky "Death to Fallout" Cuevas isn't getting mocked at every opportunity?
 

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