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Interview Age of Decadence interview leftovers at RPG Vault

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Age of Decadence; Vault Dweller

<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A>, in their continuing pursuit of the very worst in RPGs, have posted <a href=http://rpgvault.ign.com/articles/716/716455p1.html>part 2</a> of an interview with notorious sex offender <b>Vince D. Weller</b> about his drug money laundering scheme, Age of Decadence.<blockquote>Vince D. Weller: The Age of Decadence is not the kind of game where technology matters. To some degree, it's a design choice. There is no shortage of fantastic looking games featuring physics, soil erosion, and photo-realism. There is, however, a shortage of games featuring fantastic gameplay... games like Darklands, X-COM, Fallout, etc. This is not to say that ours is such a game, but that's the direction and inspiration.</blockquote>Another fevered ego who thinks he's god's gift to video games. What's next? "Vince D. Weller is gonna make you his bitch"?
 

Rulion

Liturgist
Joined
Dec 10, 2004
Messages
424
Location
bath salt city
I'm in England at the moment and decided to check on the Codex after not really reading up on it since Oblivion was released.

And all I have to say is: WTF? VD has a name now? I feel betrayed. I demand a legal name change to Vault Dweller. I mean, comeon. Vince? Is this short for Vincent? What's the middle name?

TOO MANY QUESTIONS NOT ENOUGH ANSWERS!

edit: So, I read the thread below. And then I reread the name. And then I realized I'm very slow. I'm going to cut myself now.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,357
Pity about the graphics. It might've been a good game if it had had some decent ones.
 

Hazelnut

Erudite
Joined
Dec 17, 2002
Messages
1,490
Location
UK
Fez lives on in our hearts..

or should that be arteries?
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
Rulion said:
I'm in England at the moment and decided to check on the Codex after not really reading up on it since Oblivion was released.
AGAIN? You still with that girl? :wink:

Rulion said:
edit: So, I read the thread below. And then I reread the name. And then I realized I'm very slow. I'm going to cut myself now.
:lol:
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Why? Anyway, no, the order taking system hasn't been set up yet. Thanks for the thought though.
 

SlavemasterT

Arcane
Joined
Nov 23, 2005
Messages
2,670
Location
not Eurofagistan
To this end, we contacted the team and were able to make arrangements to interview the title's Lead Designer, Vince D. Weller.

VD - do they know that you gave them a pseudonym? They seem to present it as factual rather blithely.

They are inspired by old myths and Howard Lovecraft's stories.

A Lovecraftian influence? Now you have my attention. Does the influence extend into the larger plot and background story of the game, or is it limited to the non-human beings?
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
Vault Dweller said:
Why? Anyway, no, the order taking system hasn't been set up yet. Thanks for the thought though.

I just want some legal recourse to kick your ass if you don't deliver on this. :)
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
SlavemasterT said:
To this end, we contacted the team and were able to make arrangements to interview the title's Lead Designer, Vince D. Weller.

VD - do they know that you gave them a pseudonym? They seem to present it as factual rather blithely.
Yes, of course. They know my name.

They are inspired by old myths and Howard Lovecraft's stories.

A Lovecraftian influence? Now you have my attention. Does the influence extend into the larger plot and background story of the game, or is it limited to the non-human beings?
Larger plot and background. Remember the summoned "gods"?
"Then the High Mages summoned [...] beings, which have no king and deign superiority to all that came before them. Moreover, immortality deifies them within the mortal domain, exalting them far beyond kings and champions."
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
No. There are no characters you can't communicate with. There are no "worm-dudes" either.
 

GhanBuriGhan

Erudite
Joined
Aug 8, 2005
Messages
1,170
Graphics are fine for your purposes, better than Spiderwebs at least. If you want to invest work in it, I'd focus on two things:
- Liven up some of the textures, some are a bit bland, especially on large surfaces. And/or add some clutter.
- Give the actors a bit more lively stances - in several dialogue screens they stand very stiffly.

I am looking forward to explore your quests, I can tell you that. Good job on the interview.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
GhanBuriGhan said:
- Give the actors a bit more lively stances - in several dialogue screens they stand very stiffly.
Yep. We'll tweak it.

I am looking forward to explore your quests, I can tell you that. Good job on the interview.
Thanks.
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
Can we expect any codex celebs to make cameos?

Examples would be a beggar convinced he's the Sun God of Spine - Punching.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
Despite the 'no-codex reference' rule, you've got to have some kind of comical villain called Rex, all things considered.
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
Maturity and seriousness in the game is all well and good, but I guarantee you increased sales if you stick that in there somewhere.
 

Twinfalls

Erudite
Joined
Jan 4, 2005
Messages
3,903
My one and only graphics suggestion: It might be worthwhile adding some 'transition' textures for where the green ground meets buildings, like the palace wall in this shot, to lessen the 'building lego-bricked onto ground here' effect. Even better might be adding some building textures that have green mossy bits, to the base of buildings like that.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,747
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
Meh, for a short while I hoped we'd fight a writhing mass of tentacles at the end... I guess it'll have to wait for the sequel.
 

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