Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

rpgcodex > the threads can be improved by adding more replies

Bocian
Bocian
All GTA games do.
Modron
Modron
Yeah I went to Vice City from San Andreas so wasn't over impressed with it as a whole. Thought about playing GTA 3 once upon a time but that probably doesn't even hold up well to Vice City.
a Goat
a Goat
They're just basic bitch
Jacob
Jacob
IIRC GTA IV and SA is pretty boring but at least you can hit things. Vice City is nearly unplayable.
Baron Dupek
Baron Dupek
both GTA3 and VC have terrible shooting. Crosshair is useless, bullets goes elsewhere,
Better play Vice City Stories or Liberty City Stories
Roguey
Roguey
Autoattacks are serviceable. If you're actually trying to aim with a mouse lol, it wasn't designed for that.
Jacob
Jacob
I forgot that VC was originally a console game designed around auto aiming. 1 game design sin absolved. 10 porting sins added.
Jacob
Jacob
then again, there are turret missions, which obviously was meant for you to shoot manually.

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom