NoDevelopment894 said:Just dropping some fun info and sources I came across on the big topic around Artifical Intelligence and a few (major) ways it will integrate into GTA6 gameplay. And yes, this AI is patented because it’s a huge breakthrough in the world of gaming… so I’m HYPED.
Overall takeaways:
INTERIORS AI
It will have randomly generated interiors, meaning: rooms/buildings will fit into styled categories/tags.
Example: a high end apartment vs. an old apartment and would have specific assets/styles as a result: new/worn, clean/dirty feel and styled elements within. It will have a general structure but have interchangeable features/objects/elements that will generate and evolve over time. A room will not simply change just by leaving and re-entering again right away.
NON-PLAYER CHARACTER AI
NPCs will have AI-generated “responses”, moods and animations based on events, atmosphere, other player or NPC moods and situations.
Example: If an NPC is in the rain, it can have randomized actions around the rain/weather. If an NPC is drunk, they will respond in various ways based on what the AI will randomly tell that NPC what to do; not a built-in “animation tree” within the game. If you or another NPC are doing something “crazy”, the AI may tell NPCs to start recording you on their phones etc.
They will basically act and feel a lot more individualized with an extensive variety of spontaneous actions. Like as if they’re all living their own lives.
I'd rather re-play this GTA VI
I clicked the video, a woman started talking, I closed the video after 1 second.Tl;dw?
I made it almost 50 seconds in and then she did a humour.I clicked the video, a woman started talking, I closed the video after 1 second.Tl;dw?
Guess it's not too long and you did watch after all.The whole video she explains some new animation system that Rockstar has developed (and patented), for this game, more modular, data driven, layered, maybe AI powered and applicable to various body parts. Very detailed stuff.
Y'all suck.
It was long enough. And yeah I did watch after realizing y'all are a bunch a man can rely on.Guess it's not too long and you did watch after all.
Checkmate.
This is a 'soft' way of doing lay offs. There will be a lot of people who will quit either because they live far from the offices or because they dont want to give up on working from home.
More at the linkA number of Rockstar Games developers have criticised the company for telling employees they must return to the office full-time in April.
Earlier this week, Rockstar informed staff of plans to end its hybrid working policy for productivity and security reasons.
The move follows a number of high-profile Grand Theft Auto 6 leaks, and Rockstar head of publishing Jenn Kolbe said the company found there are “tangible benefits” from in-person work, Bloomberg reported.
The decision has been heavily criticised by the Independent Workers’ union of Great Britain (IWGB) and a number of its members who are Rockstar employees.
They say the plan to withdraw remote working provisions for the majority of staff on April 15 represents the latest in a series of broken promises, and that it could lead to the return of unhealthy working practices at the company.
Source: VGCAccording to Kotaku, sources with knowledge of the game’s production believe that although the internal goal at Rockstar is to release in “early 2025,” a slip to 2026 is possible.
Moving the release to 2026 is reportedly currently on the table as a “fallback plan,” if production goes awry.
Rockstar released the first official trailer for the game in December, which racked up over 90 million views in just 24 hours.
As well as a 2025 release date for PS5 and Xbox Series X/S, it confirmed that the game will partly take place in Vice City – a fictional Miami – and star a pair of protagonists, one of whom, in a first for the series, is a women.
Earlier this year, Rockstar informed staff of plans to end its hybrid working policy for productivity and security reasons.
The move follows a number of high-profile Grand Theft Auto 6 leaks, and Rockstar head of publishing Jenn Kolbe said the company found there are “tangible benefits” from in-person work, Bloomberg reported.
In recent years, Rockstar has reportedly made progress in mitigating its once infamous crunch culture, which saw staff expected to work overtime at nights and weekends to keep projects on schedule.
“The workers in the IWGB Game Workers Union at Rockstar are pushing for transparency over pay and promotions, a healthy and inclusive workplace culture, and work life balance centred around what each worker needs,” said IWGB game workers chair Austin Kelmore.
“It is unacceptable that Rockstar leadership have gone back on their word time and time again and have ignored the workers’ requests for basic working conditions.
“Workers across the industry are done with letting executives make reckless and harmful decisions and the Rockstar workers are showing us the start of what’s to come if they’re continually ignored. There’s no better time than now to join our union and push for this to be the healthy and sustainable games industry we know it can be.”
Still wondering how they are going to get this game running well on the Series S.