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Layoffs at ZA/UM, unannounced game cancelled

SpaceWizardz

Liturgist
Joined
Sep 28, 2018
Messages
1,084
It's over:

Sources: Disco Elysium dev ZA/UM to lay off around a quarter of its staff, cancels new game​

ZA/UM in uproar after third project in three years gets canned

ZA/UM CEO Ilmar Kompus informed staff of the cuts in a message read by GLHF, writing that redundancies will mostly affect “the X7 team but also our non-development teams and non-X7 projects.”

ZA/UM is planning on letting a quarter of its workforce go, according to sources with inside knowledge.
ZA/UM
Groups at risk of redundancy were listed in a separate message seen by GLHF and named writers as well as engineers on the X7 project alongside 3D, 2D, and technical artists, production, IT, and animation employees company-wide.
According to our sources this is the third big project at ZA/UM to be canned or put on hold in as many years with a Disco Elysium sequel (codenamed Y12) being cut in 2022 and a game set in a new sci-fi IP (codenamed P1) being paused in 2023.
Scroll to Continue

This leaves two projects, codenamed C4 and M0 internally, in active development, with the latter believed to be related to the Disco Elysium IP. Just last week, ZA/UM opened job applications for a new design director with experience in creating narratively driven role-playing games.
Find the full message sent to staff by ZA/UM CEO Ilmar Kompus below:
Dear all,
Despite concerted efforts over the past eight months by our management team and the X7 disciplines, following consultation with our management team, I have taken the difficult decision to cancel X7. This decision, unlike the pause on Project P1, will unfortunately most likely lead to redundancies within our studio.
With the cancellation of X7 we are proposing to reshape our team to support our two remaining games. This adjustment will almost certainly lead to redundancies, mostly affecting the X7 team but also our non-development teams and non-X7 projects.
We are approaching this sensitive issue with the utmost care and respect. We will be initiating a formal redundancy consultation procedure with employees of Zaum Studio Limited who are at risk of redundancy in accordance with UK law. If you’re one of these employees, you will very shortly receive a Slack message, email, and a calendar invite for a meeting with your Lead and HR to discuss the next steps. Any individual whose role is affected, but who is not employed by Zaum Studio Limited, for example those employed by Deel or in our other EU locations, will be contacted separately about the procedure that will be followed. During this transition period, let’s maintain professionalism and support each other, upholding our studio values.
Ed will provide more context during our campfire in two hours (invite will be sent shortly). We will also open our anonymous Q&A form which can be found here: [Link]
Regards,
Ilmar
One source blamed mismanagement for the current situation, claiming that management was “always acting like there was an enemy, be it the old Disco team, the press, or even people working there” and consequently failed to value its existing talent, allegedly preferring to hire fresh blood from outside rather than promoting employees from within the company. They also said “I don’t think women were treated the same and that their work wasn’t as valued.”
Another source bemoaned that the studio had “turned into the very thing that Disco Elysium was against. Brilliant people work there and I want only the best for them but [...] I hope it's somewhere else.”
We’ll keep you updated on this situation as it develops.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,587
Location
Hyperborea
It's over:

Sources: Disco Elysium dev ZA/UM to lay off around a quarter of its staff, cancels new game​

ZA/UM in uproar after third project in three years gets canned

ZA/UM CEO Ilmar Kompus informed staff of the cuts in a message read by GLHF, writing that redundancies will mostly affect “the X7 team but also our non-development teams and non-X7 projects.”

ZA/UM is planning on letting a quarter of its workforce go, according to sources with inside knowledge.
ZA/UM
Groups at risk of redundancy were listed in a separate message seen by GLHF and named writers as well as engineers on the X7 project alongside 3D, 2D, and technical artists, production, IT, and animation employees company-wide.
According to our sources this is the third big project at ZA/UM to be canned or put on hold in as many years with a Disco Elysium sequel (codenamed Y12) being cut in 2022 and a game set in a new sci-fi IP (codenamed P1) being paused in 2023.
Scroll to Continue

This leaves two projects, codenamed C4 and M0 internally, in active development, with the latter believed to be related to the Disco Elysium IP. Just last week, ZA/UM opened job applications for a new design director with experience in creating narratively driven role-playing games.
Find the full message sent to staff by ZA/UM CEO Ilmar Kompus below:
Dear all,
Despite concerted efforts over the past eight months by our management team and the X7 disciplines, following consultation with our management team, I have taken the difficult decision to cancel X7. This decision, unlike the pause on Project P1, will unfortunately most likely lead to redundancies within our studio.
With the cancellation of X7 we are proposing to reshape our team to support our two remaining games. This adjustment will almost certainly lead to redundancies, mostly affecting the X7 team but also our non-development teams and non-X7 projects.
We are approaching this sensitive issue with the utmost care and respect. We will be initiating a formal redundancy consultation procedure with employees of Zaum Studio Limited who are at risk of redundancy in accordance with UK law. If you’re one of these employees, you will very shortly receive a Slack message, email, and a calendar invite for a meeting with your Lead and HR to discuss the next steps. Any individual whose role is affected, but who is not employed by Zaum Studio Limited, for example those employed by Deel or in our other EU locations, will be contacted separately about the procedure that will be followed. During this transition period, let’s maintain professionalism and support each other, upholding our studio values.
Ed will provide more context during our campfire in two hours (invite will be sent shortly). We will also open our anonymous Q&A form which can be found here: [Link]
Regards,
Ilmar
One source blamed mismanagement for the current situation, claiming that management was “always acting like there was an enemy, be it the old Disco team, the press, or even people working there” and consequently failed to value its existing talent, allegedly preferring to hire fresh blood from outside rather than promoting employees from within the company. They also said “I don’t think women were treated the same and that their work wasn’t as valued.”
Another source bemoaned that the studio had “turned into the very thing that Disco Elysium was against. Brilliant people work there and I want only the best for them but [...] I hope it's somewhere else.”
We’ll keep you updated on this situation as it develops.
Who would've thought that a studio responsible for Disco Communism, would be dysfunctional, what a shock :smug:
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,634
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not going well over there if these rumours are true.

https://videogames.si.com/news/disco-elysium-dev-zaum-layoffs

Around 24 employees are at risk of redundancy at Disco Elysium maker ZA/UM, according to GLHF sources close to the matter. This is roughly a quarter of the company’s current total workforce.

These cuts go hand in hand with the cancellation of a project codenamed X7, which we’ve been told was a standalone expansion for Disco Elysium. In a call with staff ZA/UM president Ed Tomaszewski said that X7 “was a game that was one to two years away from completion” and could’ve taken “more time and effort than Disco Elysium did.”

ZA/UM CEO Ilmar Kompus informed staff of the cuts in a message read by GLHF, writing that redundancies will mostly affect “the X7 team but also our non-development teams and non-X7 projects.”

Groups at risk of redundancy were listed in a separate message seen by GLHF and named writers as well as engineers on the X7 project alongside 3D, 2D, and technical artists, production, IT, and animation employees company-wide.

According to our sources this is the third big project at ZA/UM to be canned or put on hold in as many years with a Disco Elysium sequel (codenamed Y12) being cut in 2022 and a game set in a new sci-fi IP (codenamed P1) being paused in 2023.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,520
Whatever happened with all the previous drama with the old team? Was there a settlement or w/e?
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,866
The fact they had 100 employees and two offices is bat shit insane. Of course they’re laying off people, the MBAs ran the business into the ground it sounds like
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,881
Cunta deleted his xitter account. Is he gone? +M

Edit: I see he was promoted to Operations Director back in August of last year. Would be a shame if that promotion came with an axing a mere half a year later.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,125


https://videogames.si.com/news/disco-elysium-dev-zaum-layoffs

Sources: Disco Elysium dev ZA/UM to lay off around a quarter of its staff, cancels new game
ZA/UM in uproar after third project in three years gets canned


Around 24 employees are at risk of redundancy at Disco Elysium maker ZA/UM, according to GLHF sources close to the matter. This is roughly a quarter of the company’s current total workforce.

These cuts go hand in hand with the cancellation of a project codenamed X7, which we’ve been told was a standalone expansion for Disco Elysium. In a call with staff ZA/UM president Ed Tomaszewski said that X7 “was a game that was one to two years away from completion” and could’ve taken “more time and effort than Disco Elysium did.”

ZA/UM CEO Ilmar Kompus informed staff of the cuts in a message read by GLHF, writing that redundancies will mostly affect “the X7 team but also our non-development teams and non-X7 projects.”
 

Cheesedragon117

Educated
Joined
Sep 13, 2023
Messages
182
Location
Florida
Damn, it's truly over. If I were Kurvitz, i'd pack my bags, move to the US, and try to establish a whole new studio to share by creative vision with, IP debacle be damned. Kompus can go to hell. The fact that they were working on so many different things at once is rather telling.

Also, what's with all the mass layoffs in seemingly every industry around the world? Is the ruling class abandoning all pretense and just trying to reinstate chattel slavery, to prop up the GDP for just a little while longer? Is that where we're at?!
 
Joined
Jan 21, 2023
Messages
3,250
Also, what's with all the mass layoffs in seemingly every industry around the world? Is the ruling class abandoning all pretense and just trying to reinstate chattel slavery, to prop up the GDP for just a little while longer? Is that where we're at?!
It's what happens during a "recession". Recessions are endurance tests to weed out smaller businesses and people, so they go back to their place as slaves. It's capitalism 101.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,792
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Also, what's with all the mass layoffs in seemingly every industry around the world? Is the ruling class abandoning all pretense and just trying to reinstate chattel slavery, to prop up the GDP for just a little while longer? Is that where we're at?!
Money printer went BRRRRR. Too much money was printed, and spent. Now money is all gone.

Last guy sitting at the table has to settle the bill.
 

Hagashager

Educated
Joined
Nov 24, 2022
Messages
535
Damn, it's truly over. If I were Kurvitz, i'd pack my bags, move to the US, and try to establish a whole new studio to share by creative vision with, IP debacle be damned. Kompus can go to hell. The fact that they were working on so many different things at once is rather telling.

Also, what's with all the mass layoffs in seemingly every industry around the world? Is the ruling class abandoning all pretense and just trying to reinstate chattel slavery, to prop up the GDP for just a little while longer? Is that where we're at?!
There was an absolutely massive amount of bloat coming upon Covid. Companies, particularly corporations, were flush with cash specifically for hiring. Now that the cash is dried up these companies can't afford to keep their redundant employees, especially if they're pencil pushers.
 

Joggerino

Arcane
Patron
Vatnik
Joined
Oct 28, 2020
Messages
4,495
That's exactly what they deserve after the hostile takeover of the IP from the original creators. Good riddance and also what a shame it turned out this way.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,390
Around 24 employees are at risk of redundancy

"risk of redundancy" laughing out loud. HR are evolving their language i see.

it's always funny to observe how wasteful game companies use their ressources once they got one or two successful projects.

manager guy: "so what is this?"
developer: "so here we have -"
manager guy: "naa, needs much more black people, asians and gays. needs to be more gay in general and bigger tits for our niche audience."
developer: "ok we can just -"
manager guy: "we are done here, we will move your team to the revival of the stones of arnhem project, based on the original artworks. now that looks promising."
 

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