You guys just now realized that in Call of Pripyat (2009) the player is a government agent? You even meet with the military troops later on.
You guys just now realized that in Call of Pripyat (2009) the player is a government agent? You even meet with the military troops later on.
But even in CoP, the military is unpopular among stalkers. For example, I recall Lieutenant Sokolov needs to hide from them in the ecologist bunker.You guys just now realized that in Call of Pripyat (2009) the player is a government agent? You even meet with the military troops later on.
Only in select situations, in one such case Zulu leaves in disgust. The protagonist is an undercover agent, it's not like he's openly Military and everybody leave him alone.The protagonist even introduces himself with his military rank in multiple sections of the game.
If they also skip Gamescom, that means the game is in serious trouble.This shit is not coming out in 2023
Delegates all geared up.If they also skip Gamescom, that means the game is in serious trouble.This shit is not coming out in 2023
S.T.A.L.K.E.R. 2 will have a playable demo at Gamescom (on the Xbox booth):
I suggest we send a Codexian delegation of representatives to cheeki it out.
Q: Would you say, that the game captures the feel of the first 3 Stalker games, that we fans crave so much?Does it feel like a true Stalker game?
A: Hard to say in truth, It covers more of the modern gamefeel of say Anomaly mod / GAMMA / METRO surprisingly, I think we're moving past the SoC atmosphere days.. for better or worse
Q: Is there leaning? They never showed leaning but its always part of stalker games
A: Oh yeah I thought this was pretty obvious so I didnt even mention it, in the fight with the bandits I was leaning around corners and it felt fluid enough
Q: Did it look/feel like they took inspiration from modded stalker, like anomaly or taken more to the originals?
A: I'd say animations for pretty much anything you do in the game is a huge indicator they looked at METRO series or GUNSLINGER / Recent Anomaly mod versions - General feeling feels very polished so you could compare that more to anomaly than the originals which feel very rough initially
The reticule does change size a bit, for example at 00:26. OTOH the player seems to fire from the hip, which should have an accuracy penalty. PCGamer says guns "kick like hell", FWIW.The gunplay reminds me more of Call of Duty than a Stalker game, there's almost no recoil.
Music plays a huge part for atmosphere, more than people realize. At least one of the leaked videos a few months age contained some decent ambience music, so hopefully this was just for the trailer, or some battle music that you can switch off independently from the ambience.Visually, everything looks nice, but the atmosphere somehow still looks off. Maybe I'm just too used to that old Stalker look, which this game doesn't even try to emulate, they seem to be going more for that Metro/Anomaly aesthetic. Cautiously optimistic.
There is a trend in modern FPS, everyone emulates COD even the speedy movements and the guns holding to a T.The gunplay reminds me more of Call of Duty than a Stalker game, there's almost no recoil. Visually, everything looks nice, but the atmosphere somehow still looks off. Maybe I'm just too used to that old Stalker look, which this game doesn't even try to emulate, they seem to be going more for that Metro/Anomaly aesthetic. Cautiously optimistic.
Here's an early Metro build with Stalker music by MoozE after 11:30. Makes you feel at home right away:Honestly, ever since the first Metro came out I wished that the series would be more like STALKER.
There's a video on X of Phil Spencer playing (while a very tired-looking Todd Howard spectates) at the booth, you can see he shoots several times (from the hip) and barely hits a loner standing right in front of him (and then he himself dies).The reticule does change size a bit, for example at 00:26. OTOH the player seems to fire from the hip, which should have an accuracy penalty. PCGamer says guns "kick like hell", FWIW.The gunplay reminds me more of Call of Duty than a Stalker game, there's almost no recoil.
I don't even like Far Cry 3, but that rich white boy,Not really liking the protagonist's voice, but I probably wouldn't be playing in English anyway. Otherwise what they're showing mostly looks promising but there's still the constant doubt on how much of its real and the game is making progress and how much is stagecraft.