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Recent content by zornskin

  1. zornskin

    Game News Daedalic's Blackguards delayed until January 2014

    Did the avatars get hacked, or is everyone just adopting the same avatar? EDIT - wtf. looks like I confirmed for myself.
  2. zornskin

    Development Info Coreplay Issues Statement in Response to bitComposer Interview

    But, but... I've been looking at their books... I hadn't hearde anything about that. I'd have expected them to be pretty flush, I guess, with with that nonsense South Park game and what appeared to be a wildy successful(?) KSC. EDIT: This may even already be underway... BC/CP troubles a...
  3. zornskin

    Development Info Coreplay Issues Statement in Response to bitComposer Interview

    IDEA: Determine/arbitrate some justifiable division of ownership/investment. Sell existing product to Obsidian(with fund division according to proportion of determined ownership) and let them finish it, with BC and CP to obtain a royalty on each sold. Two mortal enemies don't have to work...
  4. zornskin

    Interview RPG Codex Exclusive Interview: bitComposer's Take on the Chaos Chronicles Dispute

    The responses from this guy leave me feeling like there's still some hope that the game will make it into my hands. He said some stuff, they said some stuff... and maybe they'll manage to come to an agreement anyway. I don't know enough about it to be angry at anyone. But even if I was, if it...
  5. zornskin

    Ability Scores Generation

    I completely understand your point about balancing the game. I believe that it can't help but play better if they have a general power-level that the game is designed for and follow that for it's creation, rather than try to balance it for all respective power-levels. My only real point, is...
  6. zornskin

    Ability Scores Generation

    I can appreciate that take. That was what I was thinking of when I mentioned Steam achievements implementation. Of course, you'd get what you want if they choose your implementation. And there's really nothing wrong with that. I think your other idea would be cool in some ways, but frustrating...
  7. zornskin

    Ability Scores Generation

    It's funny, really how against this sort of thing people are. I would posit that the ones most vociferously opposed just don't trust themselves to select the modes that are most restrictive, when push comes to shove, and are just afraid they'll ruin the game for themselves. I stand by...
  8. zornskin

    Ability Scores Generation

    ...and that's cool too. I personally would play a system like that. At this point though, I just feel like if we allow maximum inclusion while not ruining the game for ourselves, allows us the best possible outcome, which is either sequels to this game or parallel product lines. The newbs...
  9. zornskin

    Ability Scores Generation

    Meh. I just want them to make a lot of money. It seems to me, if they let newbs set their own stats, those people who are short-bus strategists won't lose interest in a game that just crushes them from combat numero eine and just get's worse from there. This satisfies the criteria of making...
  10. zornskin

    Ability Scores Generation

    Point buy, 4d6 drop the lowest and 'set your own stats'(within racial limits). Everyone can have what they want, and folks who want the cheese their games over can feel free to do so. Since Steam achievements are implemented, it's easy to show who the munchkins are: Point Buy Purist -...

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