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Recent content by worldsmith

  1. worldsmith

    Game News Vigilantes released on Steam Early Access

    While this music's OK: I prefer the original version:
  2. worldsmith

    Game News Divinity: Original Sin 2 Kickstarter Update #36: Game Master Mode Reveal

    In case anyone's interested (and has no life), here's an unedited (other than splicing twitch streams together) 4 hour session: (Alternatively, you can watch the whole thing from Mercer's view to see more of the Game Master interface.)
  3. worldsmith

    Which is more satisfying to you: a combat that you dominate, or a combat which you barely survive?

    Yes, they may glean some information from gear just as they may glean some information from the characters themselves. Such visual (and other) signals being available, though, shouldn't be just like having access to all of the gear's (or character's) stats, and may be inadequate to perform any...
  4. worldsmith

    Which is more satisfying to you: a combat that you dominate, or a combat which you barely survive?

    There is some ambiguity in the phrase "well-prepared". To some that may just mean "get gear repaired, load up on health/mana potions (and other commonly used consumables), be fully rested/healed, be high-enough level". That is boring - it's the same every time. To others it may mean...
  5. worldsmith

    Game News Torment: Tides of Numenera announced for PS4 and Xbox One, gets new trailer

    FYI, my first published game (of the royalty garnering variety) was ~25 years ago. My current endeavor is an RPG (along with most of the development tools I intend to use to create it - at the moment I'm coding my compiler which compiles my language which makes all other languages look like the...
  6. worldsmith

    Game News Torment: Tides of Numenera announced for PS4 and Xbox One, gets new trailer

    You think that's bad - they list King's Quest IV as "First Appearance" of "Functional Mirrors"... without even bothering to check if King's Quest III might have also had the feature. (It did.) True. To get King's Quest 3 to work I had to run it on an 8-bit machine clocked at a blistering...
  7. worldsmith

    Indie Heroes of a Broken Land

    I played this game a bit a while back. I thought the dungeon controls and in-dungeon quick-travel made the actual dungeon crawling a pretty slick/streamlined experience. But once you stepped out of the dungeon and had to deal with loot management (especially once you start collecting 30K+ gold...
  8. worldsmith

    Interview Swen Vincke talks Divinity: Original Sin 2 and Narrative Competitive Multiplayer at PCGamesN

    A world full of think-with-their-emotions-and-indoctrinations morons is what I'm trying to escape when I play a game. Don't make my party consist of them. Sure, have such characters in the world - and I'll do "really bad things" to the ones that are too annoying/troublesome. But why would I...
  9. worldsmith

    Game News Bard's Tale IV Kickstarter Update #29: Combat Mechanics Overview

    Having mounted his arrow to the end of his trusty bow, he now has a 50% reach advantage over all of those dumb warriors with their swords. There can be no dispute - none is more clever than... The Hunter.
  10. worldsmith

    Game News Divinity: Original Sin 2 Kickstarter Update #24: PAX East Recap

    From the short travel distance and massive arc on the arrow at @5:34 it looks like it's being lobbed by a limp-wristed weakling rather than shot from a bow.
  11. worldsmith

    Epikos

    It's probably more helpful if you can be more specific about what you didn't like about it (though if you don't have a music background it might be difficult to enumerate the specifics). Kingbee, For myself, just from the trailer in post #1, I'd point out: 1. The "vibrato" is painful to listen...
  12. worldsmith

    Programming as gameplay

    MindRover 1. Build virtual robots out of virtual components - e.g., chassis, engines, steering, sonars, lasers, etc. 2. Program them. (It was a graphical programming system with standard stuff like division and sqrt built-in, along with things like timers and filters. I don't recall there...
  13. worldsmith

    People News Sweden Game Conference 2015: Lessons Learned with Chris Avellone

    The "best" part is right near the end (~47:40): Vancian magic system is OK for books, but doesn't work in a computer game because... the feels.
  14. worldsmith

    Game News Javelin - 3.5 OGL based Rogue-Like cRPG Released

    Are you sure your graphics are actually glitching? This game makes an "unusual" choice about how player vision works: When it's a given character's turn, the player can only see what that one character can see. Even more oddly, when it's an enemy's turn the player can only see what that enemy...
  15. worldsmith

    Difficulty curve in RPGs

    Not sure what you mean by "works" here. And if "grow" can just mean "gets stronger by training over time", I don't see why it can't be made to "work" in non-open-world RPGs (though again, I'm not sure what "work" means, so maybe there's a catch there). Legends of Eisenwald is an example of a...

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