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Recent content by WingedPixel

  1. WingedPixel

    Heroes of a Broken Land 2 - now available on Early Access

    On the contrary I had control over all of those bullet points. If the game (and its development) didn't have a good story is because I didn't give it one. It's not like I was forced to make a retro-style game or forced to not spend enough time marketing, these were decisions I made (consciously...
  2. WingedPixel

    Game News Heroes of a Broken Land 2 is on the way, coming to Steam Early Access in August

    It already flattens to 2D when you zoom out even in 3D mode. The world map can be set to be 2D at all zoom levels.
  3. WingedPixel

    Heroes of a Broken Land 2 - now available on Early Access

    The game's music was one of the most divisive opinions about the game. Pure love or hate. I personally liked the piano (duh), but yeah it can get really repetitive in a 2h loop of a single track in large dungeons. The second most divisive part of HOBL1 was character portraits, which was a...
  4. WingedPixel

    Heroes of a Broken Land 2 - now available on Early Access

    Sequels should be true to the original, no?
  5. WingedPixel

    The Sales of Incline.

    Yeah! One more life goal numerically quantified! I think the steam spy numbers are fairly accurate as to total copies sold, but a bit low. Total lifetime sales are probably around 12000 or so. But the majority (~7000) are still from the 2 bundles I entered before the game was available on...
  6. WingedPixel

    Indie Heroes of a Broken Land

    I probably should have said re-mix or re-assemble parties rather than split. Having class restricted regions feels very forced? A lot of this probably comes from hero ability generalization as they increase in level, where I feel that hero's should become more specialized as they increase in...
  7. WingedPixel

    Indie Heroes of a Broken Land

    Dungeon levels tell you the level of the monsters inside. You can usually punch a couple of level above your weight if you use lots of magic potions, but it might be a bit of a challenge. Esp for the level 5 parties. One think I've found interesting is that almost nobody every splits/mixes...
  8. WingedPixel

    Indie Heroes of a Broken Land

    Its absolutely a blobber. The 30-second elevator pitch would be the same as that for HOBL1, so it's a true sequel in that sense, same genre, same basic design ideas. I see HOBL1 as more of a polished prototype in many ways, so the general ideas and design philosophies that are in the original...
  9. WingedPixel

    Indie Heroes of a Broken Land

    You can modify your characters if you build an Adventurers Guild. Making customization available through a building was a mistake I think. You should be able to just change their appearance at will. I also think the final dungeon's total party count is partly based on the world size, so you...
  10. WingedPixel

    Indie Heroes of a Broken Land

    Ok, that's strange I don't think anyone has reported that issue. Maybe they're just too far away and it looks like you can click on it? You can also hit space/wait to collect anything on your current tile.
  11. WingedPixel

    Vault Dweller Soapbox: How to Survive the Indiepocalypse in 5 Easy Steps

    I read a lot of these indie dev advice/post-mortem articles so when someone who creates a very successful, pretty unique RPG writes one I was hoping for unique insights. I got none. If this is the first such article you've read, then sure it might seem interesting, I found it quite shallow. I...
  12. WingedPixel

    Vault Dweller Soapbox: How to Survive the Indiepocalypse in 5 Easy Steps

    I was discussing your article about the Indiepocalypse which is absolutely a business discussion given the whole Indiepocalypse issue is about making a sustainable indie business. The whole passion angle is kind of irrelevant at that level - you either have a sustainable business model or you...
  13. WingedPixel

    Vault Dweller Soapbox: How to Survive the Indiepocalypse in 5 Easy Steps

    I'm look at it from a pure business perspective, where the numbers don't look so good. From a passion/hobby/blood & sweat perspective a pure numbers analysis doesn't make as much sense, but I believe that ignoring that side and ignoring the opportunity costs of game dev is a disservice and...
  14. WingedPixel

    Vault Dweller Soapbox: How to Survive the Indiepocalypse in 5 Easy Steps

    The Indiepocalypse is mostly BS and just people not properly understanding their market (and somehow thinking that indie games is a separate market), or just not adapting to a quickly changing environment. Also, you can't really say they weren't affected, how many sales did they lose because...

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