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Recent content by UOQuintessence

  1. [Devblog]Ultima Online: PvP combat and UO: Quintessence as a new alternative to the open world PvP

    Previously we have demonstrated you the working system of Line of Sight on UO: Quintessence, which is a fully functioning ‘rogue-like’ LoS system integrated in the Quintessence client thanks to the power of the Ultima Client Shell system. The LoS will greatly influence the gameplay in a number...
  2. [Devblog]Ultima Online: PvP combat and UO: Quintessence as a new alternative to the open world PvP

    As you can guess the new system [of Line of Sight] allows, quite literally, to hide objects (other players, items and NPC’s), which are located outside of the field of view. This makes the gameplay process more interesting, since players will not be able to know what awaits from on the other end...
  3. [Devblog]Ultima Online: PvP combat and UO: Quintessence as a new alternative to the open world PvP

    It will be finished during the pre-alpha stage when our combat system is outlined, integrated and tested. It is complicated to describe the vision until the core system is intact :)
  4. [Devblog]Ultima Online: PvP combat and UO: Quintessence as a new alternative to the open world PvP

    It has been a while since we have released another update on the project of UO: Quintessence, but all these months the work was hard and we are [almost] close to launch an early pre-alpha stage! Today we would like to present you our latest development progress. This time it is an early preview...
  5. [Devblog]Ultima Online: PvP combat and UO: Quintessence as a new alternative to the open world PvP

    Hi, A fan-based Ultima Online remake, which has been in development for a good while now, is now getting slowly to it's pre-alpha stage (end of 2016/early 2017). What makes us different is the fact that our aim is to introduce an alternative PvP concept to a open world PvP MMORPG. UO's pvp...

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