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Recent content by screeg

  1. screeg

    Game News Colony Ship Update #31: The Interface

    This is halfway to an efficient solution. There are dozens of keys on a keyboard, why only use three with cycling?
  2. screeg

    Game News Post-apocalypse under the dome: Encased now on Kickstarter

    I'd be happier at this point if he just shut his piehole and disappeared.
  3. screeg

    Game News Colony Ship Update #30: New Title, Monsters

    I produced at least 60 names for Vince to look at, including the list from before The New World was chosen. We've got a name now.
  4. screeg

    Game News Colony Ship Update #30: New Title, Monsters

    Nobody needs to take a shower to think up a name for the ship. It's called Starfarer.
  5. screeg

    Game News Phantom Doctrine Released

    I've never seen a correlation between age and the eternal whining about RNG and how it's gimped and the dice hate me and it's so unfair and I missed three 80% THCs in a row!! Explain that!!!!!!!!!!!!!!11 Did someone in their 20s kill your parents or something?
  6. screeg

    People News ObsidiLeaks: The Chris Avellone May of Rage Archive

    Feel like the Hiver/MRY disagreement stems from evaluating the game in entirely different contexts. MRY is looking at PST from the perspective of literary tradition going back centuries (millennia really), featuring almost exclusively male protagonists in pretty much exclusively male situations...
  7. screeg

    People News ObsidiLeaks: The Chris Avellone May of Rage Archive

    Trying to wade through the Google Doc. How could Avellone be an "owner" at Obsidian and at the same time leave with nothing, as he repeats several times in his responses?
  8. screeg

    Company News Gygax Games partner with Fig to publish a game based on Gary Gygax's unpublished "personal campaign"

    Ah yes, the family members want to collaborate and have final sign-off on all decisions. Sounds like a dream deal! Wish I had $10,000,000 to throw at that. Infinitron: you've obviously put a *LOT* more thought into this than Alex Gygax. To me his pitch sounds like, he had a great idea and he's...
  9. screeg

    Preview Copper Dreams Kickstarter Update #18: An Early Look At The Alpha

    I like the all-in-one interface but preferred the grey/red color scheme from much earlier, 2016. The dirt and grunge look on the side panels is doing the game no favors.
  10. screeg

    Game News The New World Update #24: The Wasteland

    The Wound or the Maw are both big improvements over Wasteland, since that word has been done to death (to death to death). The Decline might work. Now Deadfall sounds like an A+ winner to me. It suggests threat, vertical space, decay and it's just overall creepy. Right away it's a place RL me...
  11. screeg

    Helherron - a very addictive Nahlakh-like game

    You are referring, of course, to the sound of wailing winter winds in the greatest samurai movie of all time... Antti: what about the unavoidable hit to vital organs and Oops! attacks? If you're really attached to the mechanic, can we at least make them optional?
  12. screeg

    Helherron - a very addictive Nahlakh-like game

    Now your argument is shifting to what's "realistic"...? ---- The false Stun confirmation is definitely happening. Not sure if it's confined to un-Stunnable opponents, but I don't think so.
  13. screeg

    Interview Brian Fargo Interview Roundup: On hustling around and rising development costs

    Gee, maybe they should try to focus their efforts on emergent gameplay instead of the never ending pursuit of graphics......? (haha) That aside, I hate devs (or anyone else in management) bitching about salaries. If there's anyone overpaid in the games industry, it's not the people doing the...
  14. screeg

    Helherron - a very addictive Nahlakh-like game

    Uh, "maximum satisfaction" doesn't mean overpowered ridiculousness, at least not to me. As soon as you reach level 2 in Helherron you've got plenty of opportunity to mow down crowds of enemies, enemies your level or lower. Every time I meet bandits on the road I fight them for that reason, to...

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