Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by ragnor

  1. ragnor

    Vapourware Codexian Game Development Thread

    Thanks. :) I updated the game, fixed some typos, and make the line of text appear instant by default.
  2. ragnor

    Vapourware Codexian Game Development Thread

    I released a short text adventure game called The Hittite Prince. You can play it here: https://ragnor.itch.io/the-hittite-prince Hopefully this thing will turn into a proper rpg both as a setting and engine-wise.
  3. ragnor

    Vapourware Codexian Game Development Thread

    Pouch or Ammo pouch. Like this for example: https://www.deviantart.com/makeshitoholic/art/Slinger-s-ammo-pouch-308070469
  4. ragnor

    Ripped off RPG music?

    Might&Magic 6 soundtrack has many songs inspired(!) by classical music but this one is my favorite.
  5. ragnor

    Company News Taking Care of Business - Iron Tower Studio 2019 Business Diary

    Sequels medieval alien civilization idea gives me slight Rocannon's World vibe, so i'm intrigued :).
  6. ragnor

    Mount&Blade Warband : best mods.

    As a huge Tolkien nerd, The Last Days is my favorite mod ever. Merlkir , you guys did a great job there! It is definitely the best Tolkien themed game out there. At least your game understands the spirit of the books, not butcher them like the others.
  7. ragnor

    Mount & Blade II: Bannerlord

    Dude, we have enough of him already here. Please keep the Codex free from him. Edit: As you can see i don't even want to say his name.
  8. ragnor

    Mount & Blade II: Bannerlord

    There is a faction called Sturgia that modelled after Kievian Rus which were founded and ruled by Varangian Vikings. I like the idea of amalgamation of Vaegir and Nords but if you are looking for a pure nordic faction you are out of luck i guess.
  9. ragnor

    Mount & Blade II: Bannerlord

    New blog post is up and it is about a dear friend of mine. http://steamcommunity.com/games/261550/announcements/detail/1457340983216971711
  10. ragnor

    Mount & Blade II: Bannerlord

    I don't think so. I think weapon crafting will be a single player campaign only option but thats my opinion, i'm not sure if they say anything official about that.
  11. ragnor

    Vapourware Codexian Game Development Thread

    It looks great, though there is small details bugs me. It says Sense at left side and Sight at the right side. Is this a typo or are they different things?
  12. ragnor

    Vapourware Codexian Game Development Thread

    Here is an extensive amount of information about pathfinding http://theory.stanford.edu/~amitp/GameProgramming/ This webpage is a goldmine for crpg (especially for beginners) developers. There are lots of tutorials and articles on things like tilemaps and hexmaps, different pathfinding...
  13. ragnor

    KickStarter Stygian: Reign of the Old Ones - a Lovecraftian Computer RPG

    New update: The Menace in the Ambience: Composing Stygian
  14. ragnor

    Mount & Blade II: Bannerlord

    Well it was the first game i bought online. For years it was the only game i played. So many slaves sold to that salt mine. Years later i began to work at Taleworlds. Now i know how they made the sausages. :/
  15. ragnor

    Vapourware Codexian Game Development Thread

    Reinar I too like that part, talkling to spies, doing covert quest etc., it was fun. I'd like to play a game based on that. Also if you don't mind the cliche, you could always make humans sturdy, gnomes intelligent, drows agile and trolls strong. Most of the times what makes humans special...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom