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Recent content by PseudoIntellectual Snob

  1. Dear nazi douchebags, (or: no-ban policy has been revoked)

    You haven't still pointed in wich way is it relevant to the argument, other than in your opinion. In no moment i refered to a specific timeframe. In no moment i refered to me being an old-timer. In no moment i refered to ancient shit. I say A, you say A is bullshit. Why? Because you say so. Why...
  2. Dear nazi douchebags, (or: no-ban policy has been revoked)

    His arguments were: 1. I have been here less than a month. Thus, i have no right to elaborate a critic on us and propose a theorical solution. (Quote: Why do people who've been around less than a month always seem to feel at most liberty to tell us what our problems are and how to fix them?)...
  3. Dear nazi douchebags, (or: no-ban policy has been revoked)

    I never said it was an older thing, that's an assumption you, and maybe him, made. Actually, i did not make a single indication of time or duration in my original post. If the cuddling and circle-jerking bothers me and i am a newly registered member, it is implied the things i "moan" about were...
  4. Preview Space Siege challenges Fallout 3!

    Half-assed philosophy challenges brainless entertainment? The duel of the century.
  5. Interview The numbers are evil: Avencast Q&A

    Can it get more standard? It looks like Oblivion meets the NWN tutorial level. Also, i find this kind of design amusing: They are focusing on wizards, so instead of making options on wizard types and magic paths the quid of their game (making their combat system a complex dance of spells...
  6. The map discussion

    That's nitpicking ¬¬ I am sure there's quite a few valleys around, but that does not negates the generalization of the world being a continous entity. But the borders of the self-contained story can be thematic, instead of physical. If the game is about the great pyramids, then there is no...
  7. Dear nazi douchebags, (or: no-ban policy has been revoked)

    First, you are telling that to the guy who just wrote "But then i have an almost single digit post-count, so feel free to ignore me?" Smart move. Second, this is the fucking internet. I could be your mother and you would be none the wiser. Third, there are so many fallacies in your post i...
  8. The map discussion

    I was unsure about using that word, and i said it. I meant "an existing, alive place that went through a cataclismic ordeal." It looks like no "real" place, but a place existing only to have a cataclismic ordeal pass through it. Yup, i know. That's not what i meant. I actually was refering...
  9. Dear nazi douchebags, (or: no-ban policy has been revoked)

    Not that you care, but you actually impressed me with that first post. For someone who calls himself King Dumbfuck you are quite more articulate and smart than most around here. There are some problems, though. To "make this place very hostile and unwelcoming" is one of the main things that...
  10. The map discussion

    The region somehow does not look real. Most things seem placed, instead of evolved. Or maybe the word is organic? They do not seem to be here by accident or cataclism, and it does not flow. Also most "damage" seems to be concentrated in just one place that looks pasted over the map, instead of...
  11. Favourite areas in RPGs

    And here i was thinking this was about the areas themselves and not about gameplay. Silly me. But then most games mentioned on this thread are just about fighting, picking up items, and opening chests full lenght. So no big deal: I just prefer doing so in some space derelict station...
  12. Favourite areas in RPGs

    Gothic's Swamp Camp. Gothic 2's Monastery, and the Valley of Mines during the second chapter. It kinds of balance itself, as both games' final dungeons are of a what-the-fuck-were-they-thinking kind. All of Torment's Sigil, or whatever the city is called. Most of the plane hoping areas were...
  13. Company News Did you cry when Aeris died?

    Games are already establishing themselves as an art form instead of pure entertainment, and in no way is this related to Bioware. Funny thing is that i am almost sure they do believe themselves part of this change after bringing to life characters and storylines as deep as "The serpent people is...
  14. Conversation Options and Protagonist's Personality

    I know it is impossible to give you options for all possible variables. But giving just one limits the roleplaying way too much. A possible compromise is to give only options for generalized archetypes: Confrontational Option, Non-Confrontational Option, Vague/Mysterious Option, one or two more...
  15. Mass Effect - 2-minute video of a full conversation.

    Please... Lands of Lore an RPG? It wasn't just linear, it had no skillsystem to speak of, not a single choice, no character creation, no sidequests, almost no quests, lots of situations with just ONE solution that was not dependant on character (all?), the story sucked, and the gameworld had no...

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