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Recent content by None

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    Grand Strategy Project Caesar - Paradox Tinto's New Game

    One diary for armies. https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-11-8th-of-may-2024.1675078/ Regiment manpower comes from buildings, no hard force limit (maintenance costs determines your army size), levies are in and draw their manpower from pops but don't reinforce when...
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    Tamriel Rebuilt keeps chugging along

    I don't remember all of them being locked up like this and it seems to have happened in the last month or so. A similar situation happened at PT many months ago which is what you might be thinking of. Alternatively I'm misremembering things, but I'm almost positive there's been a change.
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    Tamriel Rebuilt keeps chugging along

    Some small decline to report though, as the Discord has been locked down a bit. You can still read the development channels, but no longer post in them unless you're on the team.
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    Tamriel Rebuilt keeps chugging along

    Another one from a few days ago, this one is quite substantial. As always, link to the full thing is in the title.
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    Yet Another Morrowind Thread

    Most (probably all) implementations I've seen aren't well thought out and exist for the sake of it. But that can be resolved by better implementation. For example, the mod I posted exempts any NPCs with a script attached to them, quest givers, guards, etc. It doesn't take much thinking to come...
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    Yet Another Morrowind Thread

    Most schedules are, but scheduling itself is the bigger picture here. This mod could remain a novelty or turn into something very interesting depending on how the author develops it.
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    Yet Another Morrowind Thread

    This feels somewhat overdue, but there is now something of a proto-schedules mod for OpenMW. It's called Go Home! and it currently only covers sending NPCs to/from their homes during day or night. What's important here is that NPCs will actually path to their destination and are not disabled or...
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    Dwarf Fortress now on Steam with a graphical overhaul

    I'd be happy to see that. No longer will a farm plot the size of one of my dwarves' rooms feed the entire fort.
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    Dwarf Fortress now on Steam with a graphical overhaul

    Minus a few minor differences it's as it was since the villians update, which is what I'm griping about. I'm just hoping this whole Steam version transition is going to be finally finished and we'll see developments that are focused on gameplay instead of visuals/interface. But besides the...
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    Dwarf Fortress now on Steam with a graphical overhaul

    The worst part of the game comes out in beta today. Hopefully they can get back to work on the part of the game that is actually fun and interesting, lest I be doomed to officially dump DF and make Rimworld my main autism-fort game.
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    Fallout Fallout: The Frontier - New Vegas mod set in Portland and full of prosperous content

    A few bugfixes and a side quest was released. Otherwise it hasn't been touched in a couple years now.
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    Incline RPG Codex's Best RPGs - 2024 - VOTING IS CLOSED

    Top RPGs: Underrail Fallout 1 Planescape Torment Fallout 2 Morrowind Deus Ex Fallout New Vegas Vampire the Masquerade Bloodlines System Shock 2 Disco Elysium Hidden Gems: Disco Elysium (the RPG part of the game is hidden)
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    Yet Another Morrowind Thread

    Randomly changing NPC clothes is superficial. As is adding more generic NPCs, different versions of generic NPCs, disabling/teleporting outdoor NPCs during the night, etc. Window dressing is an accurate term, as doing anything beyond that isn't simple. All of the game's quests and NPCs were...
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    KickStarter Songs of Syx - City Builder/Grand Strategy game with Emphasis on Scale

    It was only a matter of time. Grats and condolences to Jake for the ensuing Ssethtide.

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