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Recent content by Nikanuur

  1. Nikanuur

    Wizardry What do we know of Wizardry 9?

    You mean, of course, Stones of Arnhem? And if by any chance you didn't, I suggest you buy a triple chad protection, because Cleve is going to do to you what Duke does without bubblegum.
  2. Nikanuur

    Sector Unknown - A Story-Rich, Isometric RPG Set in A Shadowy Expanse of Space

    So, from I gathered, this is no Encase all over again? The developer is, for a change, biting mostly only what they can chew and not more?
  3. Nikanuur

    Legends of Amberland II: The Song of Trees

    Thank you for your reply. What I meant was basic 'puzzles'. The first and foremost are, obviously, passable walls. Other examples would be: Five platforms in one room, and you have to weigh them down in a specific pattern for the teleport to appear. Field of platforms to cross in a specific...
  4. Nikanuur

    Legends of Amberland II: The Song of Trees

    Chris Koźmik Hi, nice little games. Btw, any chance of introducing puzzles, levers, pitfalls—that kind of stuff in the 3rd one? :shittydog:
  5. Nikanuur

    Why is Fallout New Vegas considered good?

    I also find it funny and all, and I like FNV myself, but he's not that wrong. That's the problem of striving for near-realistic outlook in games. When you play something isometric, animated, pixelated, etc., you sort of don't care that one shot didn't kill the guy; you are predisposed to...
  6. Nikanuur

    Broken Roads - turn-based Australian post-apocalyptic RPG with "unique morality system"

    I was unable to gather much info about the combat. Could you help me out here by describing it better? I have the feeling it's mostly about plain attack or move, and that there are no active skills, covering, flanking, etc.? I suppose, the strength of the game lies elsewhere than in its combat...
  7. Nikanuur

    KickStarter Tainted Grail: The Fall of Avalon - first-person open world RPG adaptation of Kickstarted board game - now on Early Access

    Actually, from an empirical as well as psychological standpoint, the "negative" emotions are "heavier" to feel, thus attracting more attention because of their figurative gravity and, consequently, more compeling to action than the positive ones. As you very likely know yourself, they are...
  8. Nikanuur

    Gothic Gothic remake from THQ Nordic

    Not that I need a remake, Gothic I is great as is and forever will be :salute: But truth be told, this looks decent. Instead of stupid soulless eye-candy existing only to lure new buyers it does seem to build up on the original. Now, for the actual gaem...
  9. Nikanuur

    Why is Gothic series so culty?

    Anyway, that thing with Essen was too dark a humor for the general audience, I suppose. Obviously, Gothic series is so culty because of its freedom of choice, reactivity, several worth of playthroughs, clumsy but still somehow awesome combat, exploration without precedence, and gritty...
  10. Nikanuur

    Why is Gothic series so culty?

    It's not a problem. It all boils down to the paradigma of knights who say Ni! Ni! eky, eky, eky, ta peng! Sadly, they will never understand it, so...
  11. Nikanuur

    Why is Gothic series so culty?

    Gothic 3, Risen 2+3, Elex 1+2 not the same as Gothic 1+2. Hmm, let's see. * The world and its creatures sort of 'rebuild' or 'renew' themselves 2-4 times during the course of the game. CHECK * The player can find treasures, artifacts, bits of lore, quest starter items, bits of puzzles, etc. in...
  12. Nikanuur

    Why is Gothic series so culty?

    OP, you meant *cuty* of course!?! Har, har, har, I love Gothic too, man, I doo. NO, REALLY! Anyway, it's a rather long story. It all began when it was raining cats and dogs, down in schmutzige Essen, and one Michael Rüve came to one Michael Hoge, and told him, "I have dze greatest plan on how...
  13. Nikanuur

    Revisiting VtM: Bloodlines

    Nice! Since we compare our dicks here with ReShades, I post two more. Have been working on those for the last two days. I mean it in a friendly way, your dick is cool for sure! :P Visual Novel Cel-Shaded VtM:B Toggleable Flashlight (ReShade based)
  14. Nikanuur

    Baldur's Gate So... Which Studio Should Replace Larian As The Developer of Baldur's Gate 4?

    I have warned you all in due time, but nobody has listened. Dark times are upon us! Owlcat don't know how to make RPGs. What they do is take insanely robust turn-based combat and builds system, torture 101 psychically challenged keyboard typers to spit out 37 pages of emotionally disrupted...

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