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Recent content by MalcolmR

  1. Tower of Nibiru - Turn-based Dungeon Crawler

    I've made some decent progress on Tower of Nibiru over the past few months. I've mainly been focusing on the UI and the battle system. I feel they're both in a pretty good spot now, but there's still a lot of work to do. Maybe I'll do a more detailed post on each of them later. What I wanted to...
  2. Game News A Quest That Became Legend Released

    It's a bit more complicated than that. Both the Unity Asset Store and the Unreal Engine Marketplace have tons of professional-looking UI assets that are reasonably priced. I own quite a few of them and I often recognize them in other games. The problem is that it requires a certain level of...
  3. Vapourware Codexian Game Development Thread

    I think it looks pretty good, but there's a lot of room for improvement. While most of the criticism so far has been related to the style/consistency of the faces, if I zoom out and look at it as a whole, I actually think the weakest part is the text in the center. There's nothing interesting or...
  4. To Unity Developers: Will you switch engines?

    I think you guys are right. I've wasted too much time reacting to this whole situation when I should be trying to finish and release my first game. After that, I can reevaluate engines and see what makes sense for my next game.
  5. To Unity Developers: Will you switch engines?

    It's a bit more complicated than that. The increased revenue threshold and option to remove the splash screen only apply to Unity 2023 LTS, which is almost a year away from release. Furthermore, it's never a good idea to use a very new LTS version for production; it's better to wait six months...
  6. To Unity Developers: Will you switch engines?

    UE5 Mini Review After some time with UE5, things are not looking good. It's clear to me now that Unreal is not really a competitor to Unity for indie development. Team-Centered Editor The editor seems like it's designed from the ground up for teams who will be compartmentalized into their own...
  7. To Unity Developers: Will you switch engines?

    FOLLOW-UP IMPRESSIONS OF GODOT I've spent a lot more time with Godot since my original review, so I want to share my updated impressions. THE GOOD 1. Similar to Unity/Easy to switch to Even though it has been less than a week, I feel like I now have a good grasp of the basics of Godot. Most...
  8. To Unity Developers: Will you switch engines?

    That's a fair point. I don't need most of the advanced graphical features in UE5. I would most likely disable Nanite, Lumen and all the other cutting-edge stuff and just use the basic features of the engine. What I want graphically is flexibility. I want the ability to dial in the exact look...
  9. To Unity Developers: Will you switch engines?

    Keep in mind that no subscription-based game engine is safe because subscription fees have to be flexible in order to match inflation. This effectively creates a back door that allows the owners of the engine to screw you over by changing the licensing terms to something much worse. The revenue...
  10. To Unity Developers: Will you switch engines?

    There is a decent chance Unity will completely retract its new fee system and implement the most robust ToS protections imaginable. If you look at a very similar situation from recent history, Wizards of the Coast spent a month insisting that it would go ahead with its illegal retroactive update...
  11. To Unity Developers: Will you switch engines?

    Day 1 Impressions of Godot Just throught I'd share what my experience has been like in Godot so far. It has only been a day and a bit, so my impressions shouldn't be taken too seriously, but it might still be helpful for someone out there who is considering switching to it. If you're a Godot...
  12. Unity reveals plans to charge developers per game install - plans modified and CEO fired, lol

    I'm a solo full-time Unity game developer. I've been following this situation closely since the original announcement and I've read every reply in the massive official announcement thread and seen almost every video discussing the topic. I think I have some insights into this situation that I...
  13. To Unity Developers: Will you switch engines?

    I've only seen good things from Unreal Engine over the years, but I guess I'll find out what it's really like next week. I did use UE4 several years ago and felt it was cumbersome and that iteration times were ridiculously high, but I'm on a much more powerful system now, so we'll see. One thing...
  14. To Unity Developers: Will you switch engines?

    I'm considering Godot and UE specifically because they're the main players. Having a huge user base means more resources, tutorials, solved problems, and solidarity if someone tries to screw us over (not an issue for Godot, of course). The insane amount of resources generated by the user base...
  15. To Unity Developers: Will you switch engines?

    Recently, Unity announced their new per-install fees and retroactive changes to their ToS forcing developers of all Unity games, including already released games, to pay a tax that they didn't agree to. They've stated that they legally have the power to make any change to the ToS at any time as...

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