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Recent content by Kosiciel

  1. Kosiciel

    Temple+ Modding Discussion

    Sorry, it was fast edit and I took .py file from ToEE folder, not extracted from Temple+ .dat. New version by Sitra definietely works for bards, so it should for sorcerers too (both use same spellcasting type without preparation). Not sure about adding cleric - probably some more tweaking needed...
  2. Kosiciel

    Temple+ Modding Discussion

    I would try to put it in ToEE game folder \overrides\scr\, or Temple+ overrides\scr\ Here is quickly modified file - could you try it? http://www114.zippyshare.com/v/bX2dK3eS/file.html
  3. Kosiciel

    Vanilla ToEE bugs

    There is one entry for Ring of Invisibility (6088), and you're right - info doesn't show anywhere, except tooltip when cursor is placed over a character. It is also quite frustrating, that effect ends when it would be most useful (stealing from chest, picking a lock, disabling a trap etc.). Not...
  4. Kosiciel

    Co8 content issues & bugs

    Those are tattoos, I guess it was intended to not be able to drop/sell them :)
  5. Kosiciel

    Temple+ Support archive

    I have no nvidia card, so I can't check it's drivers. Maybe try installing older ones? Also, you DID unchecked antialiasing in Temple+ Configuration? Maybe turning ON soft shadows would help? Or windowed mode? I would also uninstall Temple Plus, and install it again after restart.
  6. Kosiciel

    Temple+ Support archive

    9600M GT should support DX10, OpenGL 3.3 and shader model 4.0, so problem must be somewhere else. Have you tried disabling antialiasing, vsync etc.?
  7. Kosiciel

    Greater Bracers of Archery - critical hit dmg multiplication

    No idea, why they put it this way. But it's wrong and should be fixed, for consistency's sake. Sorry for refreshing the topic, if it's already done (it's rather low priority). The non-proficiency penalty while using bracers seems a tad bigger problem.
  8. Kosiciel

    Temple+ Support archive

    A little UI bug (not scaled to resolution?) when key is found (playing on 1366x768):
  9. Kosiciel

    Making new spells for ToEE - Discussion

    http://www22.zippyshare.com/v/qTUD9ZLs/file.html Quick update on Greater Shout help entry - added info about stun and fortitude save. How do I attach files to posts? Do I need higher status or something? :)
  10. Kosiciel

    Making new spells for ToEE - Discussion

    Okay, back to 797, which is logical :) Nicely done. I will check dev version tonight. What about sound\snd_spells.mes? I guess it's still needed?
  11. Kosiciel

    Making new spells for ToEE - Discussion

    Thanks, it will make things easier and logical :bravo: Thanks, I will install that program shortly. I thought it was too easy to just input xdy without anything else - but I will have to check if it won't bork condition tooltip display again (stun with deafened duration). EDIT: Looks good so...
  12. Kosiciel

    Making new spells for ToEE - Discussion

    No packed .dat yet - just an overrides folder.Hope I did it right (but nope). Does extender files work for all .tab and .mes, or just the four mentioned in wiki (I included file for mes\help.tab, which is mes\help\GS_help.tab)? There is help_extensions.tab file in tpdata\tpmes (TemplePlus...
  13. Kosiciel

    Making new spells for ToEE - Discussion

    Okay, so please reserve 901 for Greater Shout, I will try messing with the sp-Shout condition. Excuse me asking again, but how important is that deafened condition and does it have an effect in actual combat (-4 initiative at least)? Strangely, Soundburst uses spell.duration = 0, not 1 (for hint...
  14. Kosiciel

    Making new spells for ToEE - Discussion

    Yes, I saw it too - but Shout spells have either "static" 5d6/10d6 or 1d6 per caster level up to 15d6/20d6, so probably I had to use 4 entries (earth creatures, saved or no plus everything else, saved or no) instead of doubling damage. I guess it could be polished a little more, at least. Here...
  15. Kosiciel

    Making new spells for ToEE - Discussion

    Great suggestion! Looking at Shatter and Horrid Wilting allowed me to add 1d6 per caster level (up to 20d6) damage to Earth elementals, and normal 10d6 vs everything else :)

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