Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Recent content by Kaiden

  1. Good guns in Jagged Alliance 2 1.13 patch?

    Glad you offered :) just shot you an e-mail.
  2. HoMM like games

    HOMM3 + Wake of Gods > HOMM5 You get some good HOMM4 features with the great HOMM3 gameplay, tons of new content, active community, and very customizeable gameplay. And Kings Bounty isn't neccessarily HOMM-LIKE, but it was the predecesor of the HOMM series. I liked the Warlords series...
  3. Good guns in Jagged Alliance 2 1.13 patch?

    The SMP wasn't a sick joke, I had every intention, but it wasn't something I was willing to tackle alone and it took months for anyone else to step up. By then I didn't have any time to mess with it, but at least someone took it seriously. Besides, you can mod my mod :) Once it's finished it...
  4. Good guns in Jagged Alliance 2 1.13 patch?

    Well, I can assure you that nothing is going to be done about the backwards compatability issue, the team is intent on continuously looking forward. But some of your concerns have been addressed beginning with NIV. Anything that is not an obvious bug-fix gets a seperate build by whoever the...
  5. Good guns in Jagged Alliance 2 1.13 patch?

    Actually you write much better than half the people that post on these forums and over at the pit. I catch the majority of it, of course when I don't and I'm already pissed I fly off in the wrong direction. Anyway, you bring up a valid point, especially considering that I'll be using 1.13 as...
  6. Good guns in Jagged Alliance 2 1.13 patch?

    Then don't interrupt our conversation.
  7. Good guns in Jagged Alliance 2 1.13 patch?

    Now I understand, I didn't know Bugmonster was part of JA2005, I barely even know what JA2005 was except that I knew some 1.13 features came from JA2005. I didn't know they were the features attributed to Bugmonster. My previous statement was a joke... I'm not the only one who mis-reads your...
  8. Good guns in Jagged Alliance 2 1.13 patch?

    Sometimes I think you're the only one who know what you are saying... I couldn't find a download for JA2005 source... do you have a contact?
  9. Good guns in Jagged Alliance 2 1.13 patch?

    So JA2005 has vehiccles moving in Tactical?
  10. Good guns in Jagged Alliance 2 1.13 patch?

    The best things about it, is that it has a definitive begining and ending of the project and won't go on forever constantly changing. That may be of interest to you Khor, and any other modders. You just have to get over the "string of missions" aspect. You can still design a full 200+ sector...
  11. Good guns in Jagged Alliance 2 1.13 patch?

    @Khor, Kriplo seems interested in addressing your concerns and already has fixes in the code. And as much as I really hate to say it, I let you guys down, and have no real intention of going back to make amends. I was thinking about the Deadlier Games project last night, and I definitely...
  12. Good guns in Jagged Alliance 2 1.13 patch?

    I'm intrigued... Btw... Don't you think people will see it the same way they see UB? It's essentially the same, a gutted down version of JA2 with slightly altered gameplay. Gutted in a different way, but gutted none-the-less. What would a Deadly Games style mod have over UB? UB is mission...
  13. Good guns in Jagged Alliance 2 1.13 patch?

    I was actually thinking of using the cutscene stuff for mission breifings. Here's a quick rundown of the gameplay process: - Start new game - Hire mercs - Get Mission Breifing (however) - Compress time or go to tactical to start mission - Complete mission in Tactical - Get reward /...
  14. Good guns in Jagged Alliance 2 1.13 patch?

    Now... originally, I had A1 as just an empty sector with not much in it, and the Strategic screen was "Base" Tactical did not work, if you tried to go to tactical, it picked another random sector and put enemies there and that's where you went. You never got to see A1. While it would...
  15. Good guns in Jagged Alliance 2 1.13 patch?

    I beleive I can fairly easily implement alot of the features neccessary in a single map. I'm not so confident about multiple map based missions. Now... If I had some programming help from someone that wouldn't run off in 180 degree tangents and go completely against the concept (compromise...

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom