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Recent content by hairyscotsman2

  1. Interview Interview with Baldur's Gate 3 lead systems designer Nick Pechenin at Rock Paper Shotgun

    Not looking forward to the Vancian straightjacket and quadratic wizards Vs linear warriors. Everything else looks great to me.
  2. Editorial RPG Codex Gamescom Report, Part 2: Futuristics and the Popping of Moles

    I like the PoE attempt to make stats matter to different classes but use the same mechanical bonuses. The combat is currently a bland but I can see it improving considerably. I like the feel of the conversations. Why they chose to publicly show off the game using just the basic beta test area...
  3. Development Info Massive Knights of the Chalice 2 Development Update

    Wasn't a fan of the 1st at all after a certain point was reached. Will read a walk through before touching this one. I'm glad it's got fans though. 2 knights defecating into a chalice :P.
  4. Editorial Josh Sawyer Explains: How to Balance an RPG

    Placing these build options into attributes means there's less complexity required in later character development in each class. I think it's a very good idea for a class based system.

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