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Recent content by GordonHalfman

  1. GordonHalfman

    Eternity Pillars of Eternity + The White March Expansion Thread

    I dislike the concept of "bounties" and the way in which the harder fights feel disconnected from the game as a whole. This might be nostalgia talking since I suppose you could say the same thing about the Twisted Rune, it's not like you have a deep personal connection to them after all. But at...
  2. GordonHalfman

    Pillars of Eternity 3.03 sans expansion: Final Judgment from the 1st Disciple of Sawyerity

    idk i mean you have daze from Arcane Assault and Interdiction. Weakened from Painful Interdiction. Sickened from Threatening Presence. Frightened from Barbaric Yell and the Chanter level 2 phrase. Blind from Blinding Strike and some low level Druid and Wizard Spells that are decent choice for...
  3. GordonHalfman

    Pillars of Eternity 3.03 sans expansion: Final Judgment from the 1st Disciple of Sawyerity

    Status effects being too weak has always been one of the stranger PoE criticisms. Some of the individual ones might seam weak by themselves, but then you have to consider how readily available they are, i.e. being attached to per encounter aoe abilities. In general with even a bit of debuffing...
  4. GordonHalfman

    Coding equipment, and equipment with special properties.

    For my project I went about this in a fairly simple and brute force way. I'm not sure if it will hold up but we'll see. Generally you want to have a distinction in your system between base attributes and derived attributes. So your weapon might know it's base damage, and your fighter might know...
  5. GordonHalfman

    Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

    They stuck with that. Surprised there isn't more grog complaining about it tbh, I find it pretty derp.
  6. GordonHalfman

    Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

    This isn't hidden information, there are in game info boxes and "Cyclopedia" entries that explain accuracy and attack resolution, and your accuracy rolls are available from the combat log tooltips as well.
  7. GordonHalfman

    Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

    Wtf is hard to understand about +5 accuracy lol
  8. GordonHalfman

    Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

    Being able to move during the recovery of an action doesn't seem particularly un-RTS like. Or even that different from PoE, which does add a recovery penalty for moving, for ranged attacks at least and possibly spells too I can't remember. A rule that doesn't seem to change a whole lot. It...
  9. GordonHalfman

    Asking for a favor from the Hivemind

    Josh should be annakin surely? "The one who will bring the balance" and all that. gif possibilities include: -Josh killing younglings with codex troll heads saying things like "muh immersion" or "such balance" as they die -Josh choking Padme with the PoE logo replacing her head -Feargus as...
  10. GordonHalfman

    Asking for a favor from the Hivemind

    The way mirror image seems to work in PoE is the deflection bonus drops by 4 for each attack, even if it misses. This might be a bug but I'm not sure it matters if the "image" is meant to disappear on a graze anyway, since misses aren't common. In any case I think the actual miss chance for the...
  11. GordonHalfman

    Asking for a favor from the Hivemind

    I'm not sure what's meant by "hard counter", it's either "X is completely sufficient to counter Y" or "X is completely necessary to counter Y". I'm not sure why the latter would be considered a good thing really. The former I have no problem with, there's no reason why counters of that kind...
  12. GordonHalfman

    Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

    Sweet! Thanks buddy. This may be the first random draw type competition I've ever won. Now I can join in this high quality discussion.
  13. GordonHalfman

    Damage control

    Yeah synchronised rounds would have felt pretty clunky and random. I know the whole "round based" thing has it's followers, but it's hard to see much difference between the IE games and a real time system where two different sets of actions (Attacking and spells/items/etc) have a common...
  14. GordonHalfman

    Feature List Before Release in 2015

    I didn't say any of those things but ok.

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