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Recent content by good little toastboy

  1. good little toastboy

    Anime Let's Play BattleTech/MegaMek: Tales of Knights of The Codex Mercenary Company

    Thanks for making me aware of this. Also let me fix that Corsair! Christopher "toastboy" Barr
  2. good little toastboy

    Completed Let's purge the Xeno in Xenonauts (Ultimate doom expansion set for terra)

    Do you still have to fight through three squadrons of fighters every time you transfer shit from base to base? This left me very butthurt and made me quit with the last alpha I played. That and the AI were my only gripes at the time though.
  3. good little toastboy

    Crispy™ Let's Crash to Desktop like it's 1995 in Realms of Arkania High Derpolution

    I just noticed the starting money: 6 Ducats on an elf? 2 Ducats on a druid? :decline:
  4. good little toastboy

    Crispy™ Let's Crash to Desktop like it's 1995 in Realms of Arkania High Derpolution

    Toastboy the leaf elf. Let's see if he can be as great a hero as toastboy the green elf in pussycat's LP of the original.
  5. good little toastboy

    Decline RTwP vs. turn-based (wherein I respond to smudboy's video essay and develop suicidal tendencies)

    Fuck turn-based combat, man. It breaks the metaphysics of the game! I wonder who would stay for 17 more minutes.
  6. good little toastboy

    Game News Interplanetary trailer released

    There's a download link for the alpha on the Steam Greenlight page.
  7. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    I have no idea why megamek lists this in this way, maybe there are some hidden rolls that determine whether an injured mechwarrior loses gunnery skill. 4 was the gunnery skill (this is your base to hit number) of all mechwarriors when we started the game and you apparently received 1 hit during...
  8. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    Round 17 Fire (time to salvage) In his final moments the Archer fires his lasers and LRMs at the Hatchetman. He cuts through the RL armor but no critical damage is inflicted. The Annihilator on the other hand hits with all four ACs and a med laser, tearing the Archer's left arm off and...
  9. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    Round 17 Movement (like back in the olden days) Probably preparing to fire everything the Archer remains in position this round, while the Hatchetman gets closer to use his signature weapon. Future combat: using hatchets against archers. Only this time the hatchet weighs 3 tons. If the Archer...
  10. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    Round 16 Fire (the heat is on) Only a question of time now unless the Archer scores some lucky hits. The Annihilator and Hatchetman outgun him heavily and he no longer enjoys cover from the woods. I only now noticed I haven't written down modifiers for your shots this round but the choices are...
  11. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    Round 16 Movement (Hatchet prevention) The Archer probably sees his head in danger and moves away from the cliff. The Mongoose shows some fighting spirit and tries to get on his feet again to have more than one laser ready. With a damaged gyro he isn't able to keep the light mech under control...
  12. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    Round 15 Fire (paging Martin Baker) With his armor pretty much stripped the prone Jenner has to face death. In form of a Mongoose who has crashed to the ground as well just in front of him. He props himself up with the remaining arm just enough to fire two shots from his torso and head mounted...
  13. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    Round 15 Movement (The end is near) Not sure what "stand firm" means when you're prone but I went with no movement for the Mongoose. The Jenner on the other hand decided to get up and even run with the damaged gyro (something I should have explained in hindsight but then again Overboard seems...
  14. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    I was hoping we could wrap this up before my vacation but we didn't. If anyone still cares at that time, we will continue in two weeks.
  15. good little toastboy

    In Progress Codexian Battletech Carnage, Volume 4

    Round 14 Fire (Engine hits, not cool! Obviously) What the fuck, Codex, first no more colors, now this. Good thing there are still code tags... Enough complaining though, as the shooting was pretty effective. rashiakas shows how it's done and scores two hits on the Mongoose almost completely...

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