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Recent content by Evil Melonhead

  1. Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

    It is reasonable to abstract Intellect into damage, since Strength would logically affect melee attacks only, but there should still be some use for Strength in damage calculation. I have thought about the kinetic aspect of Strength once more, and it occurred to me that Strength also translates...
  2. Vapourware How to make the game world more immersive

    Hello there Iron Tower Studio crew! What a splendid game you have in the making, I really must commend the quality of your product! I especially enjoyed the fine music. I played the third beta demo over half a year ago and wrote a comprehensive critique, but then I decided to can it for reasons...
  3. Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

    Naturally nearly all the attributes can be argued to have some contribution to damage. In this case, a decent compromise would be that STR increases the overall damage and INT increases the actual "weak point" damage, which in the context of PoE's damage threshold armor system would translate...

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