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Recent content by dippy

  1. dippy

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Ok, can you share some good examples? I looked at ATOM RPG and Encased RPG with incremental improvements over Fallout but not seeing any fundamental differences. Thanks! Sounds interesting, I'll check out some playthroughs since I don't think I'll be able to run it on my PC...
  2. dippy

    Vapourware Codexian Game Development Thread

    Another update from a nerd trying to get over traumatising Fallout 1/2 experiences as a child. Now the prototype supports: - basic exploration - turn-based combat - NPC dialogue system - real-time switching of the languages during dialogues - inventory, looting and barter modes
  3. dippy

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Long time no see. Here’s the latest update demonstrating: - basic exploration - turn-based combat - NPC dialogue system - real-time switching of the languages during dialogues - inventory, looting and barter modes Basic asset integration test: I’ve tried a few experiments with...
  4. dippy

    How to play Fallout 2,Resurrection and Nevada in Linux

    Yep, it's google translate... Maybe by the time you get it to work on Linux official translation will become available :roll:
  5. dippy

    How to play Fallout 2,Resurrection and Nevada in Linux

    Have you tried the same for Fallout 2 Sonora? https://www.reddit.com/r/classicfallout/comments/m8i2tg/fallout_sonora_with_unofficial_english_dialog/
  6. dippy

    Festivals/Resources for indie RPG developers.

    Do a lot of these events still make sense in the COVID-infested 2021? Here's another one: https://devgamm.com/ Mainly an Eastern European event but it's all remote these days so could be useful due to its growing scale.
  7. dippy

    Linguistic comparison of IE games with Nu-Games

    Disco Elysium, Life and Suffering of Sir Brante and Pathologic 2 would be interesting. However, as multiple commenters mentioned, text is not gameplay and you need to be able to distinguish lore text and actual dialogue text. Otherwise, it just looks like a confirmation bias issue based on your...
  8. dippy

    Which programming language did you choose and why?

    Here's another one for you: https://dascript.org/ It's developed and used by Gaijin Entertainment (mainly known for War Thunder and more). Feels like Python with static types that can be compiled to C++14 for amazing speed. It's already got online sandbox to play around with and a VS Code...
  9. dippy

    https://www.youtube.com/channel/UCJJHTRljOHDs5FH5RSWPWrA

    https://www.youtube.com/channel/UCJJHTRljOHDs5FH5RSWPWrA
  10. dippy

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Ok, got you. I think making a second one would be much easier as most of the game is actually in the scripting language I developed for the 2d version years ago. Actually, that's why I started this new iteration in the first place. My initial intent was to reuse all the scripts from the original...
  11. dippy

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Thanks! You're being too kind. Can you share your contact details outside of RPGCodex so I can find you on youtube, twitter, etc when the time is right?
  12. dippy

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Interesting. I've never heard of this game. It does look somewhat similar. Well, my progress is pretty slow due to this being a hobby project where I'm planning to throw away most of the old content including dozens of thousands of words of the dialogues. Hence, realistically I'm not sure I'd...
  13. dippy

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Hehe, is that based on your observations of similar streets? It's in my backlog but defo not at the top of the list.
  14. dippy

    Solo dev interested in your your opinion about a turn-based isometric RPG inspired by Fallout 1/2

    Here are some updates: updated the UI, integrated more assets, added a basic inventory system. You can now switch languages during a conversation:

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