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Recent content by crafthack

  1. Vapourware Sui Generis + Exanima Early Access

    Well I think that engine at the least deserves to have a game made in it, just to see what can be done with it, it will be worth it if only you get to use that map editor with the final release
  2. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    I imagine combat would be annoying too, having to keep your finger on the screen and finger your enemies to death, and what about pausing?
  3. Development Info Guido Henkel returns to cRPGs with Thorvalla?

    I disagree, computer rpg's are supposed to simulate the paper equivalents, it's like having a computer game version of Risk or some board game and then changing all the rules. Other games like shooters or action-adventure games are purely video games, so they fall into the different category...
  4. Development Info Guido Henkel returns to cRPGs with Thorvalla?

    Players I think understand technical limitations, especially on low-budget games, and do not expect the computer to be smarter than a human being, it just should be "good enough" for a good game, a good experience. I'm not a programmer, but what would be alternative be to not being ambitious...
  5. Development Info Guido Henkel returns to cRPGs with Thorvalla?

    good hard AI for RPG's can be done, and has been done before, if anything the improvements to coding over the years make it more likely to accurately simulate role-playing mechanics without a dm What's this "can't do" attitude, it's just a matter of giving the computer more varied options for...
  6. Information Solenttar Canceled, New Kickstarter for Engine and Toolset Launched

    This could be cool, looks like it's just going to have icon-based characters without animations like gold box, so hopefully the toolset will allow you to import images and make your own monster icons etc
  7. Development Info Guido Henkel returns to cRPGs with Thorvalla?

    I can't keep an open mind when I read "card-trading", it just brings images of those yearly MTG games into my head I feel so down now, I mean why not have a completely nostalgia glasses project, a computer game simulation of pen and paper, I mean what kind of "new" things could you possibly put...
  8. Codex Interview RPG Codex Retrospective Interview: Guido Henkel on Realms of Arkania

    you're over-thinking it, that "Old-School RPG" project failed because it was a joke, Conquistador didn't go that good because it's setting is uninspired and boring, and Antharion failed because it looks like a cheap amateur game that should be 4.99 on iOS. There's no reason a well presented...
  9. Codex Interview RPG Codex Retrospective Interview: Guido Henkel on Realms of Arkania

    if it's presented well there's no reason that it would fail, now that I think about it the only ks video games that failed or are going to started off only presenting a vague concept, with no specifics on how the game would play, it's so simple yet so many ks projects didn't do this. Mr Henkel...
  10. Development Info Guido Henkel returns to cRPGs with Thorvalla?

    what, they removed the travel map from Shadows over Riva because some gamers complained about?! I sure hope mr Henkel has grown some tougher skin since his attic days or the kickstarter backer feedback will wreak havoc on his new game
  11. Interview Baldur's Gate: Enhanced Edition Interview at Sorcerer's Place

    I find with BG that in years past I almost got lost in the act of modding my install, as opposed to just playing the game, I would spend hours making sure I had all the best mods and their latest versions, and of course the BG engine with weido is very anal so you can screw up things if you...
  12. Information You Will Believe A Golden Baby Has Flown Before: Stones of Arnhem relics up for auction on eBay

    leaving aside all that weird gay stuff, I think an rpg based on Australian/aboriginal mythology would have been quite interesting, it's certainly almost never been done before and most other fantasy is based on medieval european type setting

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