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Recent content by BvG

  1. Preview RPS takes a look at Spacebase DF-9

    Still better then strategyuninformer... For me the more pressing problem is, that when news is re-aggregated like this on TC, the article never links to the actual game that is talked about.
  2. Game News Age of Wonders III - Rogue Leader trailer

    Late March... Here's to hoping for a game that stands the test of time.
  3. Review Pandora: First Contact review

    crop, don't resize :) as for the game, i tried to play it but being more of a builder, the constant need for troop production kinda put me off... It's weird how that works, because the same problem is putting me off crusader kings II, which is after all a vastly different game.
  4. Game News Crusader Kings II to halt Gamersgate updates

    It's such a weird reason too? The way to update ck2 without steam is to start the game, then click a link in the internet explorer driven web starter app thingy. In essence, t's a download link on a webpage... How the hell can that be costly to maintain?
  5. Review Destiny: World Domination From Stone Age to Space Age review/retrospective

    I certainly never even heard of this game. It sounds horrible, even considering when it was released, especially all those half backed user interface problems. The gameplay description makes me think of an Europe Universalis precursor... is there any connection between interactive magic and...
  6. Game News Mojang's Scrolls got some playtime

    I like card game adaptions to computers, and the row scheme seems to be well implemented. I also like the type of cards produced, altho there doesn't seem to be an easy way to break the rules.... Probably to encourage creature movement strategies? Mohjang was lucky, which seems as good a...
  7. Review Out of Eight plays around with Impire

    First he says there's not a lot of micromanagement, but later he complains about having to do the same thing over and over. Some of his criticism is about how easy the game is, due to the teleporting, how repetitive the level design is, and how boring away missions are. He's weirdly detached...
  8. Competition Re-design Tacticular Cancer and win a game of your choice (worth $50) +10 years ad-free Codex.

    I make a comment here, because I think it's sad that there's no comment here.
  9. Game News Warlock: Master of the Arcane is Out

    I think the interface is fine. The game is simple, but paying the low price they want for it warrants the 3 playtroughs (One for each race) that it offers before becoming boring and repetitive. I've spent about 20 hours on the game, so I consider this a worthwhile buy. If you expect to play...
  10. Warlock Master of the Arcane - Fantasy Civ5 clone from Paradox

    MoM is not a good game, i played it recently on dosbox, and it's hard to use (GUI), weirdly random in when you win and lose, and has a weird power curve where you crush everyone as soon as you've got a few cities. Funnily, that describes all 4x-type games, ever. As for Warlock, it's a fun...
  11. Anno 2070 demo is out

    Anno 2070 is supposedly coming out in 2 days. Yet, there's no preview/review push on the publishers PR outlets (better known as 'Gaming News' sites), and none of the usual adverspaming seems to be happening. I'm a bit perplexed at that. It seems Dawn of Discovery / ANNO 1404 and the...
  12. Sword of the Stars 2: Electric Boogaloo

    It's not out
  13. Sword of the Stars 2: Electric Boogaloo

    Oh right SotS II... Gonna buy it without waiting for the demo (unlike for example Stronghold 3). It's not going to be the best 4x game ever, but it's gonna be worth the 50-70 bucks, at least to me.
  14. Sword of the Stars 2: Electric Boogaloo

    Star Ruler and Sword of the Stars (SotS) share a lot of problems. I liked both games in theory, but prolongued, repeated play was stiffled by the simplicity of the management parts. For example, Star Ruler does have a nice colony buildup ala Civilisation (list of buildings per planet) with...
  15. Alpha Centauri

    This is a turn based game, and if you think in real time strategy terms, you will be annoyed often. So what is happening in SMAC? You always do orders one after another. That is why there's no selection box selection of units. For example, you can't tell all your cities to build the same...

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