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Recent content by bac9

  1. bac9

    Phantom Brigade - Frozen Synapse with mechs

    Ah, something like a 6-unit squad participating in an XCOM style base defense mission would be feasible and might be interesting to play. Great idea! Ideally - yeah, having some simple civilian characters run through the level in the intro sequence would be nice and would help illustrate which...
  2. bac9

    Phantom Brigade - Frozen Synapse with mechs

    If by R&D you refer to XCOM style of equipment unlocking through research, then yeah, that's in the cards along with looting/shopping/getting equipment through missions. Unfortunately, no plans for that at the moment. We are a very tiny indie production, and multiplying the art and animation...
  3. bac9

    Phantom Brigade - Frozen Synapse with mechs

    Both will be, we just preferred not to commit to authoring too many weapons until mechs are able to hold two-handed weapons and ultraheavy weapons properly. I plan on making railguns, subsonic ballistic weapons, shock weapons, laser weapons, old-fashioned gigantic rotary cannons, grenade...
  4. bac9

    Phantom Brigade - Frozen Synapse with mechs

    Personally working on it once new animation system is in place. :D For sure. First thing you mention is already in - it's pretty fun watching AI traversing a large map and ignoring some fire just to hurt someone they hate :) Self-destruct option, melee with bare hands, torso slams for mechs...
  5. bac9

    Phantom Brigade - Frozen Synapse with mechs

    Hey there, I'm Tim, tech artist on this project (I make most of the art and do programming on stuff like the level system) Wanted to clear up a few things :) Base building is not a priority to us - it's an interesting area to explore, but we want to tackle making an interesting campaign first...

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