The lack of imagination in this thread is mildly disheartening.
Brace yourself, big post incoming.
Arcanum 2 - 80 years after the events of the first. Following in the proud footsteps of its based predecessor ( which was about the fall and subsequent rise of an elf ethno-nationalist and the evils of gold-worshipping gnomes), the game will once again revolve around the darwinian struggles of arcanum's races and nations.
Following the rebuilding of Vendigroth by Arronax, the small nation prospers due to its high iq and work ethic, creating a 10 year tech gap in both science and magic with the Unified Kingdom to the south, as well as wedding the two fields together to create an unstoppable, symbiotic whole. Now in possession of a formidable navy (submarines, heavy cruiser warships) and air force (magical bombers etc. ), it's new ruler, governor Merwin Scanlan, embarks on an ambitious project of colonizing the plains north of the Grey Mountains. For the next five years, the Vendis incessantly erect new settlements and military fortifications in the underdeveloped region.
Meanwhile, the Bedokaans have multiplied their numbers 100 fold living under the wing of Qintarra. A false flag attack on their lands orchestrated by Tsen-Ang leaves the killer crocs incensed, and they brand all elves as sub-croc. They wage a separatist campaign, but begin to falter due to the superior magickal arms of Qintarra ( who have now shed their pacifist pretences after the passing of the Silver Lady ). Scanlan sees the Bedokaan as a comfy buffer zone between the Vendis and the elves, and so he enacts a clandestine weapon shipment program to help them. The region turns into a bloodbath, as the Qintarran forces are thinned by the brutal guerilla warfare.
Contemporaneously, Merwin Scanlan's nephew, a young journalist, is visiting Tarant to investigate the lurid rumours surrounding its gnomish Industrial Council and a certain 'Half-Ogre Island'. His investigation leads him down a long rabbit hole that irrefutably links the modern Tarantian elites with a kidnapping/slavery ring that operated in the city two centuries prior. Aghast at the revelation, he telegrams the information back to Tulla, but is assassinated in his hotel room at Molloy's that very same night. The Vendigroth authorities make the telegram public, exposing the industrial council as illegitimate, and accusing them of murder. The bombshell leads to condemnation from both Deirnholm and Caladon, the latter annulling all diplomatic, trade and military agreements with Tarant and expelling Tarantian representatives. Others, such as Blackroot, Ashbury and even the citizens of Tarant proper, accuse Vendrigoth of sensationalizing the past in order to destabilize the region, pointing out their role in the elven-bedokaan war.
Vendrigoth is branded a rogue state and Tarant mobilizes its troops, bombing all bridges on the river to the north and thereby setting up the Morhiban Plains as the only possible entry point for the Vendis army. The combined forces of Tarant and Ashbury, numbering several hundred thousand, entrench just south of the Grey Mountains on the Morh. Plains. Even though inferior in quality, its mages are armed with surface-to-air magic missiles that prevent the Vendis air force from encroaching on their air-space, whilst the sheer numbers of (primitive) tanks and artillery are enough to render the Vendis sitting ducks if they try to cross the mountains directly. Ashbury's fleet mines the waters around Isle of Despair, preventing a D-day scenario on the east coast. The Vendis subs do get through, but they are confined to harassing Ashbury's fleet ( which is irrelevant by this point ).
The Vendigroth position is dire. Unified Kingdom is prepared for a long war. Although technologically inferior, their manpower and natural resource output are an order of magnitude higher. Due to considerable mental defects of its rulers, Tarant has been secretly stockpiling a horrifying new weapon: it has been trapping predatory beasts and transporting them to secret facilities on Thanatos. There, through artificial selection and cross breeding, they have designed new species of highly resistant predators - Burnowar Wyverns, Insectress hell-creepers etc. Tarant transports tens of thousands of these monstrosities to Vendrigoth across the strait, setting them loose to terrorize the land.
Vendigroth morale is low and Merwin confides in his military aides that he is contemplating surrender. The people are beginning to panic and the the situation nears breaking point. A young general, Isaac Radcliffe, convinces Merwin to keep fighting. Dividing the Army into two, the smaller group attacks the unified forces directly from the grey mountains. Consisting of self-propelled arachnid artillery and several divisions of automaton machine gunners, these act as a distraction, whilst the real army, personally led by Radcliffe, begins fighting their way through the glimmering forest in hope of reaching Hardin's Pass and attacking the unmanned Tarant from the west. It's Vendigroth's only chance of success.
But the scars left by an ancient war have not yet healed, and the Old Gods have not forgotten..
TLDR This game would have it all - mage paratroopers, motorized necromancer divisions, magical bombers, packs of hyper-intelligent lizard predators, war, peace, espionage, betrayal, Gods, orcs, ships, planes, teleportation portals, crimes against humanity ( yeah yeah there'd be some romance too ). There'd be twice as many skills, crafting schools, magic schools and weapons. More locations, more factions, more c&c, more companions, better combat, and a story to rival PST's to boot ( What can change the nature of a God? )