I am posting this mod that in my opinion is a must.
Xenonauts: Community Edition (X:CE) is an unofficial community-made update for Xenonauts, produced by volunteer programmers who have been given access to the source code of the game by the developers of the original game.
The intention is: To enhance and improve the original Xenonauts gameplay experience without fundamentally altering the gameplay, whilst also allowing improved mod integration and offering a larger range of optional game customisation options to those that wish to use them.
X:CE is therefore meant to be an improved version of the original game, including additional bugfixes and various new features that do not fundamentally alter the intended game experience (rather, they just make it play better).
It is also intended to include a number of optional improvements and a more advanced mod loader than the original game. This will make it easier for people to change the game if they want a non-vanilla experience.
Please bear in mind that X:CE is not an official Goldhawk product. It is community owned and community driven, which means Goldhawk cannot be held responsible for the content of the updated game or any bugs it may introduce, nor provide any customer support for it. That too will have to be handled by the volunteers who produced X:CE in the first place.
features
Cover information when moving lets you see from which directions your soldier would be protected.
Be notified when your fighters are ready to fly another mission.
When building a new base, you can see what detection ranges it will have once you build additional radars.
Memorial screen
Soldiers flag
and much much more
changelog:
0.1--->0.27:
http://www.goldhawkinteractive.com/...ommunity-Edition-0-27-changelog-and-downloads
0.28:
http://www.goldhawkinteractive.com/forums/showthread.php/12037-Xenonauts-Community-Edition-0-28
0.30:
http://www.goldhawkinteractive.com/forums/showthread.php/12168-X-CE-0-30-Release-Candidate-1
0.31:
http://www.goldhawkinteractive.com/forums/showthread.php/12481-Xenonauts-Community-Edition-0-31
0.32:
http://www.goldhawkinteractive.com/forums/showthread.php/12868-Xenonauts-Community-Edition-0-324
last version: 0.32 HF2 (03-17-2015)
Announcements:
http://www.goldhawkinteractive.com/...ouncements?s=b8843658741888b08aabbd26b80fdc71
Installation:
In the download section you can find the last version of X:CE
Xenonauts: Community Edition (X:CE) is an unofficial community-made update for Xenonauts, produced by volunteer programmers who have been given access to the source code of the game by the developers of the original game.
The intention is: To enhance and improve the original Xenonauts gameplay experience without fundamentally altering the gameplay, whilst also allowing improved mod integration and offering a larger range of optional game customisation options to those that wish to use them.
X:CE is therefore meant to be an improved version of the original game, including additional bugfixes and various new features that do not fundamentally alter the intended game experience (rather, they just make it play better).
It is also intended to include a number of optional improvements and a more advanced mod loader than the original game. This will make it easier for people to change the game if they want a non-vanilla experience.
Please bear in mind that X:CE is not an official Goldhawk product. It is community owned and community driven, which means Goldhawk cannot be held responsible for the content of the updated game or any bugs it may introduce, nor provide any customer support for it. That too will have to be handled by the volunteers who produced X:CE in the first place.
features
Cover information when moving lets you see from which directions your soldier would be protected.
Be notified when your fighters are ready to fly another mission.
When building a new base, you can see what detection ranges it will have once you build additional radars.
Memorial screen
Soldiers flag
and much much more
changelog:
0.1--->0.27:
http://www.goldhawkinteractive.com/...ommunity-Edition-0-27-changelog-and-downloads
0.28:
http://www.goldhawkinteractive.com/forums/showthread.php/12037-Xenonauts-Community-Edition-0-28
0.30:
http://www.goldhawkinteractive.com/forums/showthread.php/12168-X-CE-0-30-Release-Candidate-1
0.31:
http://www.goldhawkinteractive.com/forums/showthread.php/12481-Xenonauts-Community-Edition-0-31
0.32:
http://www.goldhawkinteractive.com/forums/showthread.php/12868-Xenonauts-Community-Edition-0-324
last version: 0.32 HF2 (03-17-2015)
Announcements:
http://www.goldhawkinteractive.com/...ouncements?s=b8843658741888b08aabbd26b80fdc71
Installation:
In the download section you can find the last version of X:CE
- In the game launcher, use "Install New Mod" in "Modding Tools" to install X:CE and the mods from the downloaded mod .zip files. (You have to select the zip files).
- Exit the launcher.
- Go to the xenonauts directory, find Xenonauts.exe from assets/mods/xce and create a desktop shortcut.
- Launch the X:CE executable and verify in the launcher that it is the correct version
- Install X:CE settings and X:CE balance also (this is automatic on Steam), otherwise several important features will be disabled.
- Khall's Tundra Tileset
- Jazleezy's Real Fighters Portait Pack
- Lore+
- New Car Mod
- Extended Weapon Descriptions for Fighters
- Armoured Assault
- kabill's Random Maps
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