Tacticular Cancer: We'll have your balls

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XCOM 2 + War of the Chosen Expansion Thread

Discussion in 'Strategy Gaming' started by Morgoth, May 26, 2015.

  1. Silvagender: ⚧ Magister

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    I dont remember feeling so conflicted about a game. On one hand the gameplay is one of the best I've seen in a strategy game. On the other, the presentation is horrendous. No really, this is a new low. UI is ugly and confusing, and the new opponents are silly/juvenile and obtrusive, throwing the overall tone of the game in the gutter. I mean, I actually liked the original theme of jagged resistance fighters, even if it was timidly depicted. But this expansion throws that away and makes a bad hollywoodian super-heroes movie out of it. It's so bad it's embarrassing.

    Which leads me to my next point: American nerdculture must die. It's been corrupting media that could be otherwise nice with it's silly comic book heroes and tolkieneske shittiness for ages. Imagine a game like this with the artistic flair of Stalker or This War of Mine. It would be epic. But no, we must cater to American nerds and their comic book villains with black-white morality.
     
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  2. Nirvashgender: ⚧ Educated

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    Nah, they look like 80-90 sunday morning cartoons villains and xcom always had that style.

    WOTC is like sci-fi gi joe.
     
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  3. Silvagender: ⚧ Magister

    Silva
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    Could be. Maybe I was LARPing all this time that Xcom was some semi-serious cool as fuck take on rebels. I have a strong imagination.

    But I can't LARP with those horrid villain speeches poping up each 5 min. Is there a way to turn it off?
     
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  4. Galdredgender: ⚧ Generalist Patron

    Galdred
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    Not sure XCOM feel like super heroes: They sell their opponent corpses when they don't reprocess them as raw materials, and display their heads as trophies, including the clearly sentient ones (Sectoid, Chosen, Advent, Ethereal).
    They also don't take prisoner, unlike their opponents.

    There is one actually. This mod will "only" cut 80% of their dialogue, but you can configure it to go up to 100%. I thinl 95% is the sweet spot.
     
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  5. ArchAngelgender: ⚧ Magister

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    I think he talked about the 3 new classes, those do feel more like superheroes than jagged resistance fighters.
     
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  6. Freddiegender: ⚧ Learned

    Freddie
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    It's like some sort of twisted parallel reality where Firaxis hypes stuff pre-release like Chosen taunting you, and then it comes apparent that these guys bought up their own hype. I mean for non discount price of about € 40 how much of this content is actually... fluff? What comes to style, I'm not that surprised. I mean for fucks sake, these guys put tits on a snake

    I don't know if American nerd culture has to die, I feel bit of a threshold to put blame on gamers because I participated in this decline by buying this product as well. But I just wish that British and say Poles, European developers in general would get better and get better at networking and marketing.

    I don't believe original UFO or TftD style and design had anything to do with superheroes, if anything outlandish, near future design which is entirely different thing. I don't know how much Gollop really cared about graphical presentation, even though it looked good on standards of those days, design was served abstraction and served also other practical purposes like players being able to distinguish different enemy units not only from each other but from background, props, effects, etc. I think part of the nuXCOM design ideas may stem from there. It just that with HD resolutions and power to bring and animate stuff on those, I sometimes feel Firaxis went perhaps quite far.
     
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  7. J1Mgender: ⚧ Arcane

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    I've always felt that couching XCOM 2 in a "resistance" motif was a mistake. It is believable that a united planet might be able to repel small alien incursions. A few people in a damaged transport barge? Not so much.

    The high volume of non-alien enemies (advent, mechs) also hurts the game because it strips away the terror of fighting the unknown. Looking forward to a more cohesive (and different) enemy in XCOM 3.

    PS: The lost felt like dumb game length padding designed to make the new classes look 'cool'.
     
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  8. Silvagender: ⚧ Magister

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    Yeah I'm loving the game, but still not convinced of some features value. The Lost, Bonds and Stamina/Tired systems feel more a sidestep than a step in the right direction. It does look like WotC is this big primordial soap on purpose, so Firaxis can see what works or not for a future Xcom3.

    By the way, am I right to infer the Templar is the most OP of the resistance soldiers, while Skirmishers are the worst? I'm midway in the game so I could be wrong.
     
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  9. J1Mgender: ⚧ Arcane

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    I found them all useless, but that could be because I was more interested in upgrading the primary weapons.
     
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  10. ssergender: ⚧ Arcane Cuck

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    Yeah, you gotta suspend your disbelief a little bit. I don't mind the human enemies, it's a nice change-up. The concept itself would be much better executed in a game with way more technical features. XCOM2's all about feeling like a resistance fighter, but that largely boils down to a 'Concealment' phase which is extremely shallow.

    That said, I haven't played super far into WotC. I've only faced the Chosen twice now and still only have 1 scientist/1 engineer and I've barely touched XCOM2 in general since it was so... souring. I still have a hard time getting over the 'pod' gameplay. It is just too simplistic and degenerate for me.
     
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  11. Trash Playergender: ⚧ Educated

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    Gameplaywise, I do think the resistance theme works better for Solomon and Co.'s design philosophy. Your soldiers are a bunch of decorated superheroes instead of fodder grunts. The first game without LW have hard time justifying the small squadsize. That interception minigame is also a missed opportunity.
     
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  12. ArchAngelgender: ⚧ Magister

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    Templar is best early game and still useful mid game. Skirmisher is most useful mid game. Reaper becomes most useful in late mid game (where it can kill in addition to scouting).
    In end game party a ranger with assassin's sword can replace the templar. This character can also scout and replace Reaper. I would only keep Skirmisher because if you keep his ripjack on mag weapon tech it stuns on hit and you can do that to two enemies. He can also give bonus actions to others and he has his own version of bladestorm.
     
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  13. Freddiegender: ⚧ Learned

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    Can you elaborate about the time frame in campaign when Rulers appeared to you?

    Like I wrote earlier, I they didn't appeared at all in either of my WotC PL's and it bothers me a bit if my speculation about their campaign content is right or not. Do they appear at the same time with the Chosen and that you can't delay their missions to deal with them in late game?

    I mean, I think it's big deal considering the DLC's synergy.

    BTW: I made my Trolollol Reaper build sort of back up solution for Rulers and achievement I don't have yet if you kill one of them when you first encounter it. For me, build per se didn't bother me at all, even though I didn't needed to use her ability even in the finale. For me though it's is like "Yo, Firaxis, I heard you liked cheese, so I made this Expanded Mag with Superiour Repeater Reaper build with Banish, so you can have more cheese in your cheese." I feel it's like some sort of a matter of principle that when given stuff like this, they HAS TO BE TRIED! Just because it's there.
     
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  14. ArchAngelgender: ⚧ Magister

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    Rulers don't appear until you go do the Alien Facility they are guarding and then only that one appears until you go to other facilities that others are guarding.
     
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  15. Silvagender: ⚧ Magister

    Silva
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    I'm about to kill my second Chosen and the game is getting pretty easy, except if I'm really unlucky or do something stupid. I'm Power Armored and full Plasma, with a Colonel and a couple Majors. BUT the infamous "Gatekeeper" hasnt' appeared yet. So, my question is: How to deal with these bastards? Does Bluescreen hurt them? EMP? Flashbangs? etc? Can it one-shot my soldiers? I only seen it on youtube vids and never faced one myself.

    Thanks bros.
     
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  16. ssergender: ⚧ Arcane Cuck

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    Is it just me or are the sewer levels absolute death traps? I'm in one now and it's "rush to defend the data uplink!!" nonsense. So I get there and there's two MECs, two sectoids, two flamethrower guys, two ADVENTS, and an ADVENT captain. And they are completely clustered into what is essentially a phonebooth and there's no reliable cover anywhere.
     
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  17. oasis789gender: ⚧ Arcane

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    Depends on what your squad makeup is like but if they are that closely packed that one cannot reliably fight them separately, I would try to take advantage of the flamers explosion to knock out at least a few of the grunts.
     
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  18. ssergender: ⚧ Arcane Cuck

    sser
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    Couldn't do that cause they were standing next to the uplink...

    Ultimately lost my Specialist which makes sense. Last mission he MVP'd it by hacking MECs and turrets left and right, and he was the last one to EVAC in a crowd of enemy reinforcements. I even took a picture of him (ostensibly) giving the bird as he left.

    [​IMG]

    He died by getting mind controlled. He ultimately naded himself, perhaps a tiny bit of his consciousness coming through to spare the rest of the squad :salute:

    RIP Priest.
     
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  19. Galdredgender: ⚧ Generalist Patron

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    Protecting the data uplink is a very random timed mission, as it really depend on who is shooting the data uplink (or did they change it for constant damage).
    I had one with the sitrep limiting you to 3 squad members, and all the aliens spawned in sight of the uplink. I did not even try to save it. There was just no way I could see to do it without risking to jeopardize my guys.

    I think the key to enjoying it is to consider it as a successor of Incubation, which was also gamey and puzzly, but pretty good.
    I still wish they removed the pod gameplay, but there is a mod that allows you to make it less retarded. I'll definitely give it a shot for my next playthrough.
     
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  20. Make America Great Again Alienmangender: ⚧ Arcane Patron

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    Get the psi-feedback card from one of the resistance groups and watch the Gatekeeper suicide :)
     
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  21. ArchAngelgender: ⚧ Magister

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    It is useless. I have only seen it damage them if psi attack fails.
     
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  22. ArchAngelgender: ⚧ Magister

    ArchAngel
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    They are easy. You just find high ground, shred their armor and shoot with everyone.

    Keep the frost bomb/mimic beacon/stasis guy for last in case it survives.
     
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  23. Make America Great Again Alienmangender: ⚧ Arcane Patron

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    wut? They do their gateway attack and if it hits several people the Gatekeeper dies.
     
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  24. ArchAngelgender: ⚧ Magister

    ArchAngel
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    Maybe the Order is bugged, I would not be surprised. As far as Gatekeepers, I have never let them do this attack. Like Sectopods and Andromedons, they are high priority targets.
     
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  25. Make America Great Again Alienmangender: ⚧ Arcane Patron

    Alienman
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    Yeah maybe. I try to avoid taking damage, but when they do manage to do their attack I have surprise for them. Same goes for those Codex types. When they do their warp thingy that disables weapons they suicide 90% of the time :)
     
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  26. ArchAngelgender: ⚧ Magister

    ArchAngel
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    I managed to "finish" my L/I run yesterday. I used the modification that gives you 2x timer on missions as I hated those mission in my previous run. I wanted to have cool tactical battles, not rush most maps against timers. And I say "finish" because I killed all Chosen, got Colonels and upgraded all armors and weapons. Now all I would need to do is do those 4-5 story missions and it is done. It is pointless, those missions are easy when you got all this and with Chosen weapons and Training Center and permanent bonuses from Covert Ops my end game troops are stronger than ever.

    But it is gnawing at me that I did not reach end game without 2x timer mod so I immediately started another L/I with no modification (without using Lost & Found). Since I started with a Reaper and immediately got an Order that makes timers not start until you break concealment, the game should work better this time and I hope I can reach end game without making it easier with pre game modifications. I am rushing SPARKs in this run, put Proving Grounds as my 3rd building.
     
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