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Worlds of Magic

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
Obscure studio reveals "true spiritual successor to MoM" or something.
http://www.rockpapershotgun.com/2013/02/11/who-will-master-the-worlds-of-magic/#more-141952

“Worlds of Magic is the game we always wanted to make, a true recreation of Master of Magic. For all the years in game development creating such game was my dream. When we have meet with Aaron and realized that we have got similar idea and destination I knew this gonna be something special. We will do our best and work hard to make a game which will give the 90′s feeling in terms of gameplay but in an appropriate presentation.”
 

Borelli

Arcane
Joined
Dec 5, 2012
Messages
1,268
Devs have made strategy games before which is good however they are all WW2 games which i've never played so who knows.

  • D20 System – Units, Spells and Heroes will all draw from the D20 rule set during the battles.
  • 4X deep playability – Explore, exploit, expand and exterminate in a world of magic, diplomacy, and war.
  • Hero Units – Recruit heroes to lead your forces into battle.
  • Twelve Spell Circles – Focus on depth in a single school, or gain the ability to cast incredibly diverse spells.
  • Unique Races – Each race offers the ability to create exclusive units, with peculiarities, weaknesses and strenghts, but also balanced.
  • Settle Powerful Cities – Control production, research and even magical power, in order to create powerful armies.
  • Multiple victory conditions – War is not the only way to conquer the world; make treaties, establish trade routes or use peace as a tool for domination.

List is very nice if they pull off all those things the game will be ... HEY WAIT A MINUTE.

D20 System – Units, Spells and Heroes will all draw from the D20 rule set during the battles.
HMMMMM
 

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