Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Which will be released first?

Which will be released first?

  • Age of Decadence

    Votes: 6 20.7%
  • Grimoire

    Votes: 12 41.4%
  • Duke Nukem Forever(lterally)

    Votes: 4 13.8%
  • kingcomrade

    Votes: 5 17.2%
  • Demise: Ascension patch/expansion

    Votes: 1 3.4%
  • Mordor XP

    Votes: 0 0.0%
  • Dungeon Delvers

    Votes: 1 3.4%

  • Total voters
    29

Eyeball

Arcane
Joined
Sep 3, 2010
Messages
2,541
madbringer said:
Demise: Ascension patch/expansion

angry019.gif

Can anyone tell me what the fuck is up with this particular expansion? The weird guy making it has been moving up the release date for ages for this now ancient game's expansion that nobody really gives a shit about anymore. His website says that he's going to release it this October. I really liked Demise as a mindless dungeon crawl, is this expansion ever getting RELEASED?
 

Kukulkan

Learned
Joined
Jul 7, 2012
Messages
904
Location
The Codex
AoD will have a slightly higher chance of being released. I think Vince's perfectionism is the main cause of why no AoD is here yet. Grimoire will never be released. Cleve however has done a far better job in tricking people that his game will be released anytime soon.
 

Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,217
AoD: 8 years
Grimoire: 17 years




And now gentlemen, may :martini: I present the King of Vaporware RPGs

Ultimate Newcomer: for to the C64
20 years in the making...

Inspired by:
Wasteland
Neuromancer
Dragon Wars

Newcomer is part classic adventure game and part roleplaying game: It contains situations and encounters like those found in adventure games and tabletop roleplaying. The game interface and controls are similar to oldschool computer "RPGs".

In Newcomer the emphasis is on interacting with a large and diverse cast of characters, exploring the game world, developing a wide range of in-game and real life skills, and solving complex puzzles and mysteries.

20 years in the making, there has never been anything comparable for the C64.

Quick examples of what you can and should do in Ultimate Newcomer:
  • Persuade, bribe or force people into joining, respecting, obeying, or submitting to you
  • Find someone to teach you how to pick locks or detonate doors, or to do it for you
  • Choose the right clothing, disguise, or armour, as the situation demands
  • Collect information - all the info you can get, and then more
  • Explore the wilderness and various caves
  • Get equipment for use or sale
  • However, solving the game will be much easier if you make friends with everyone who is not a complete b*tard!

  • 180+ characters you can interact with, each with his/her own portrait graphic
  • 10+ people who may join you, to make a team of up to 6 members
  • ...or try it on your own, in the extra challenging Solo game mode...
  • 50+ different areas to explore, created with 30+ different graphic sets
  • 100+ cutscenes/situational graphics in-game, that make you feel like you are there
  • 180,000+ words of ingame text, mostly interactive conversations
  • No random encounters
  • Thousands of puzzles and situations to encounter and solve
  • Complex, non-linear gameplay with multiple levels of endings
  • Months or weeks of immersive gaming until you "complete" the game...
  • ...but there will still be a thousand situations, resolutions and encounters you have not seen yet, and 2 more game modes to complete!
  • Game controls changed for more comfort for emulator users on PC/Mac keyboards
  • VICE fully supported, extensively tested, no virtual floppy disk swapping, works like a native PC / Mac / Linux game


Product Page:
http://www.protovision-online.com/games/newcomer.php?language=en

Developer Page:
http://www.newcomer.hu/

Although it :oops: might not qualify for this list, they have technically "released" the game 2 times already.
As "Newcomer" in 1994, and as "Enhanced Newcomer" in 2001.

But on the other hand...
The "Original Newcomer" was published only in their home country of Hungary.
They quickly removed "Enhanced" version, deeming it still unworthy of the final vision they had for the product.

Intro from the obsolete "Enhanced" version:


The Ultimate Version will be coming out "This Month"....

Since :troll: April 1 2012.






:cry:
 

Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,217
Lol.
So, have they issued any new updates?


Actually I just did a bit of digging, and :? Yes:



We receive dozens of requests for Ultimate Newcomer every month and we apologize for it taking so long, but hey - it is meant to be Ultimate.

At the start of this year, during what we thought were final tests before releasing the game, another issue was discovered: retreating from some of the many combat situations resulted in seemingly random errors, ranging from minor story or area glitches to full game crashes. Unfortunately, to fix all occurences of this combat reatreat bug, ALL SCRIPTS for EVERY COMBAT SITUATION must be verified manually, and then retested during gameplay. As well, the game features multiple variations for most combat situations (non-hostile -> combat, already hostile -> combat, or stronger/weaker variations depending on specific factors), which further complicates the testing. By now, 269 out of 386 potential instances have been verified. With such a complex, non-linear game as Newcomer, thorough testing is difficult to say the least, and the obsession with fixing every potential bug before the release is an attitude that other game developers simply can't afford and which makes this project truly special...

However, work is ongoing and all we can do is wait patiently, keep thumbs and express our respect to the guys in Cinematic Intuitive Dynamix and Soci/Singular who are making Ultimate Newcomer possible - with a tiny bit of support from Protovision.

Please understand that a hobby project, especially a huge one like Ultimate Newcomer, takes its time and cannot be hurried.
Stay tuned. We will keep you updated through the Newsletter.

Its on the publishers Facebook page, posted December 2 2012.



Well, damn...


This is the first substantial news about the project in 8 months.......
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
Why in god's name does each combat have its own script which would affect retreat? I applaud the effort and the sentiment but across 20 years, if you don't refactor or abstract or rearchitect or something, it's gonna bite you like this somewhere down the line. Of course, they're not bit; they're having fun. Anyone waiting just got a rough nibble.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,549
How long was Limbo of the Lost in development for? They showed a demo 12 years before it was released, so at least that long if not longer.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom