Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Game News Wasteland 2 Kickstarter Update #29: Inventory System Demo

Discussion in 'RPG News & Content' started by Infinitron, May 31, 2013.

  1. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    71,190
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Click here and disable ads!
    Tags: Chris Keenan; InXile Entertainment; Wasteland 2

    In this month's Wasteland 2 Kickstarter update, we finally get to see how the game's inventory is going to work, via a new gameplay video narrated by design director Chris Keenan. Check it out:

    In this update, you’ll find a relatively quick video detailing some features of our inventory screen. Our top design goal with inventory is to make sure it is functional and easy to navigate. We considered the positives and negatives of things like grid vs. list backpacks, weight-based or “tetris” style along with navigation details to see which elements will work best with our design. Being that Wasteland 2 is a party-based game, you will essentially have between 4 and 7 inventories to access at any one point. This could become tedious if the design doesn't promote easy management and trading. To reduce this nasty element, we added things like double-click to equip/use, column-based sorting for major characteristics, hot keys for trading, and our smart-loot favorites system.

    Check out the video below (in 1080p for best viewing) and let us know what you think! We want to hear your thoughts on improvements to functionality that could be made before release. Please feel free to do so as a reply to this update, on our Facebook page, and our forums and blog. The more vocal you are, the better chance you have of being heard!

    Before you get to the video, here are a few things on our task lists that aren't shown in the video. These weren't fully implemented yet but will be prior to release.
    • Key bindings for menus and commonly used items. You’ll have the ability to designate hot keys for quick navigation of things like trading items to a specific party member or entering into various menus.
    • Mouse-overs for all relevant icons and backpack items to give detailed stats. Each of the icon details on the item pictures and inventory slots will have mouse-overs that show all of the granular stats you've come to expect from hardcore RPG's.
    Please be gentle. I was sick when I was recording the video earlier this week...


    In before complaints about consolized list inventories. But hey, at least it's faithful to Fallout 1 & 2's inventory system. :smug:

    There's also this small screenshot from one of the game's areas - Damonta, "a makeshift village built from the remains of over five thousand airplanes". I'm sure it's nothing like Megaton:

    [​IMG]

    According to the update, the game is currently in a "fully playable alpha-ish state" and is on schedule for beta in a few months. How about giving one of us alpha access, inXile?
     
    • Brofist Brofist x 5
    ^ Top  
  2. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Parrots:
    22,899
    I think it's keen how the screenshot has colors other than brown and puke green.
    You're sssssssssssssslipping... a technicality here, a technicality there. Then it's all over Jerry.
     
    ^ Top  
  3. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    71,190
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    All over? Hey, inXile has cash to spare. Not sure if Obsidian does. I'd be much more worried about schedule slippage in Project Eternity.
     
    ^ Top  
  4. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Parrots:
    22,899
    Well by all over I mean they'd have to delay it. I was paraphrasing that Seinfeld cast playing a D&D game image. When you die you can just roll another character.
     
    ^ Top  
  5. Zed Codex Staff Patron

    Zed
    Joined:
    Oct 21, 2002
    Parrots:
    16,482
    Codex USB, 2014
    I think it looks very good in terms of functionality. Pretty decent appearance-wise too. It needs some anti-aliasing magic though.
     
    ^ Top  
  6. Stabwound Arcane

    Stabwound
    Joined:
    Dec 17, 2008
    Parrots:
    3,240
    It looks super low budget, kind of like Dead State's demo did. No offense to Dead State.

    I sincerely prefer inventory tetris but I guess this system is passable.
     
    ^ Top  
  7. Davaris Arcane

    Davaris
    Joined:
    Mar 7, 2005
    Parrots:
    6,206
    Location:
    Idiocracy
    The interface looks streamlined to me.
     
    ^ Top  
  8. Rivmusique Arcane Patron

    Rivmusique
    Joined:
    Mar 14, 2011
    Parrots:
    3,211
    Location:
    Kangarooland
    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    Should have been grid.

    The info box with the picture and description is excellent, and the favourite system sounds solid.
     
    ^ Top  
  9. BobtheTree Savant

    BobtheTree
    Joined:
    Nov 22, 2011
    Parrots:
    389
    I like the idea of favoriting items so that it goes to that party member. Seems like such an obvious idea for a squad based games, but I can't think of a single instance of anything quite like it. I've no problem with list inventory, as long as there's a weight limit, which there is.
     
    ^ Top  
  10. Branm Learned

    Branm
    Joined:
    Apr 27, 2013
    Parrots:
    472
    Location:
    Ottawa
    Looks decent I find. Its functional....I do agree a grid system would of been better but meh I think its fine.
     
    ^ Top  
  11. AstroZombie Arcane

    AstroZombie
    Joined:
    Apr 23, 2013
    Parrots:
    1,041
    Location:
    bananolândia
    Divinity: Original Sin
    Is that a mariachi suit?
     
    ^ Top  
  12. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Parrots:
    36,856
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    I love that inventory interface <3
     
    ^ Top  
  13. Cosmic Misogynerd Self-Ejected Patron

    Self-Ejected
    Joined:
    Apr 17, 2013
    Parrots:
    1,057
    Location:
    Estados Fallidos Mexicanos
    Codex 2013 Divinity: Original Sin
    Ha ha ha ha, yeah. I was going to point that. I hope that's not a mockup and they'll keep the mariachi suit in the final game. If he sings "Cielito Lindo" it would be a bonus.

    I like the inventory but it needs more polish. The different elements (paper for the descriptions, metal, LCD-like for the inventory and the analog TV somewhat clash because the different styles used.
     
    ^ Top  
  14. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Parrots:
    26,752
    Looks awesome!
     
    ^ Top  
  15. UnknownBro Savant

    UnknownBro
    Joined:
    Mar 23, 2012
    Parrots:
    316
    This looks like shit, I want my money back!

    :troll:

    No grid? No paper-doll? Fallout3-like inventory with an attached photo (paperclip included)?

    Seriously, this looks like shit.
     
    • Brofist Brofist x 3
    ^ Top  
  16. BobtheTree Savant

    BobtheTree
    Joined:
    Nov 22, 2011
    Parrots:
    389
    Fallout 1 & 2 had list based inventories. Just sayin'.
     
    ^ Top  
  17. Cyberarmy Arcane Patron

    Cyberarmy
    Joined:
    Feb 7, 2013
    Parrots:
    4,988
    Location:
    Smyrna - Scalanouva
    Divinity: Original Sin 2

    I think its from the movie " Three Amigos" :D

    I like the Uİ btw, but I hope they change the font and notepad thingy.
     
    ^ Top  
  18. BlackAdderBG Arcane Patron

    BlackAdderBG
    Joined:
    Apr 24, 2012
    Parrots:
    1,487
    Location:
    Little Vienna
    Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire
    And are shit,no scroll roll makes it even worse.At least here it will have it,but still hassle to use,why make all these unnecessary clicks to find the items you need when it can be just in front and fast to access.You can still make different sections for weapons,armor and other stuff.Replaying now Fallout and simultaneously this new Sword of the stars:The Pit where inventory is miles better:

    Show Spoiler
    [​IMG]
     
    • Brofist Brofist x 3
    • Fabulously Optimistic Fabulously Optimistic x 1
    ^ Top  
  19. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Parrots:
    13,693
    Location:
    Third World
    You mean it looks like fucking shit!

    Fallout's inventory is about the size of a modern cellphone screen and conveys more information than that one

    Yes, a small list of huge icons, the worst of both types of inventory. And still shows more competent design than this thing.
     
    • Brofist Brofist x 1
    ^ Top  
  20. Alex_Steel Arcane Patron

    Alex_Steel
    Joined:
    Jul 7, 2011
    Parrots:
    2,350
    Location:
    Germany
    I think that paper thing looks kinda out of place, theme wise. Other than that, I just deleted all my porn. Give me these games already! :bounce:
     
    ^ Top  
  21. Abraxas Scholar Patron

    Abraxas
    Joined:
    Feb 28, 2006
    Parrots:
    132
    Codex 2012 Divinity: Original Sin Project: Eternity Wasteland 2
    I found the electricity running through all the screen a bit distracting, apart from that it looks fine.
     
    • Brofist Brofist x 2
    ^ Top  
  22. Cosmo Arcane

    Cosmo
    Joined:
    Nov 6, 2010
    Parrots:
    1,264
    Project: Eternity
    Functionalities are perfect, but visuals must be reworked to make the UI feel cohesive...
     
    ^ Top  
  23. Ismaul Arcane Patron

    Ismaul
    Joined:
    Apr 18, 2005
    Parrots:
    1,865,246
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech A Beautifully Desolate Campaign
    I like it a lot the way it is, looks like an improved Fallout interface. They might need to change the note card with something that fits more with the rest.
     
    ^ Top  
  24. InspectorRumpole Arbiter

    InspectorRumpole
    Joined:
    Oct 4, 2010
    Parrots:
    858
    Sarcasm?

    It's the total opposite.

    I get that they are going for all sort of wacky fun elements, but they really need to kill their darlings on this one.
     
    ^ Top  
  25. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Parrots:
    13,693
    Location:
    Third World
    Are you drunk? This is anything but functional except for the listing categories and favourites ( and if your inventory really needs all this shit it's time to reevaluate looting in your RPG).

    Maybe we could make a MS paint challenge to design better inventories than InXile's full paid designers. Must include pointless shit that even make each other redundant like paperdolls and gear slots because why not.
    Show Spoiler
    [​IMG]
     
    • Brofist Brofist x 3
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)