FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
Shit, right.
snip
What could possibly be the motivation to have people pay for beta, and then have your company spend all the extra money they brought in responding to beta testers so they can feel like special snowflakes and armchair developers?
What could possibly be the motivation to have people pay for beta, and then have your company spend all the extra money they brought in responding to beta testers so they can feel like special snowflakes and armchair developers?
I notice this a lot. People assume this is about vanity when it's not. All I want to know is if bug report #4232131421 I filed has been fixed or not. That way I can retest or just move on.
I think its because a lot of people wanted movable and sizable UI.
Is that a recent screenshot? Because the UI is a million times better that way. Really, huge improvement!
I think its because a lot of people wanted movable and sizable UI.
No, that's the first UI they had. And yeah, at least the dialog UI looked better than now.
Although that frame is weird. It feels like it's supposed to be a screen... but it's not.. it's just a frame over an area of the scene.
Hello.
It's probably too late for this, but, the thing that stopped me from playing the demo, above all other legitimate complaints, was the rotating camera. Why can't the perspective just be thought out more and fixed? I can't see any advantage to the current camera system.
We're prepping the #wasteland2 update. Expect it to go live by tomorrow morning with new maps, Linux version and much more. It's solid.
Wasteland 2 Early Beta Update #39052 Notes
Early Beta Build 04/17/2014
High Profile Fixes:
The Titans have been released! A new area is available.
The vendor screen has been completely redesigned!
Tutorials have been added
New Mark Morgan tracks
Large balance pass on weapons and dropsets across the world
Large armor penetration pass on weapons and armor class pass on enemies
Many optimizations and compatibility fixes
Tons of new ambient tracks and in-world sounds added to all AZ levels
Ag Center and Highpool now unlocked from start
Ag Center and Highpool can both fall now
Reduced loading times across all scenes