Kem0sabe
Arcane
I live in the middle of the atlantic and theres excellent speed here, plus unlimited downloads.
-33% on a game that will be -50% upon release. The savings33% off in the Summer Sale: http://store.steampowered.com/app/240760/
-33% on a game that will be -50% upon release. The savings
Kickstarter seemed to indicate that. First tier was THE SAVINGS $15, the second was $30-33% on a game that will be -50% upon release. The savings
Don't think the release price will be that low.
Has there been any reliable info how much it's going to cost on release?
The price at release, for a copy of the game only (so without the extras in the Digital Deluxe edition now on Steam), will be lower than the $60 of Early Access on Steam but no lower than the $35 we are currently selling it at on the late backer store.
Cool!Pillars of Eternity backers with the WL2 add-on are now getting this too: http://forums.obsidian.net/topic/66345-wasteland-2-keys/
Well, that could be the case, but that approach would only end up biting them in the ass. Mass consumers are not as likely to say "Oh, they've learned", rather, "Oh, another piece of failed crap that didn't fulfill any of my expectations". Considering it's "Fargo's dream" and all that jazz, they should really try to make it as good as possible rather than trial running.I just had a bit of a thought that I'm not sure has been brought up - Has anyone considered that perhaps Wasteland 2 is a guinea pig /trial run of sorts for ineXile? As in, they made Wasteland 2 first so that they could learn the ropes of the engine, and then use that experience and feedback to make what will hopefully be a truly worthy Planescape: Torment sequel?
I'm pretty sure it was the dev team behind such classics like Choplifter HD.I find that theory a bit botched considering InXile is over a decade old and had people like Fargo, MCA and other veterans working on W2...
I find that theory a bit botched considering InXile is over a decade old and had people like Fargo, MCA and other veterans working on W2...
Why? Torment has Colin, Kevin and Adam, all three giving their 100%. Plus Ziets. It has the potential to be cohesive and compact unlike W2.I find that theory a bit botched considering InXile is over a decade old and had people like Fargo, MCA and other veterans working on W2...
It's great to have veterans, but none of those veterans invested anywhere near their 100% into the game due to production reasons alone.
I know I'm boringly repeating the same thing every time, but its still what I see as the major problem with InXile's approach to development. And why whatever we get with pillars will at least be more *compact*. PS:T will be kind of a mess in that direction as well. Though, I imagine a better one.
it might just be me, but i get the same kind of salesman vibe from fargo as i do from chris roberts and peter molyneux. grand ideas and great at bringing money in but they've got no damned idea about good software developmentI find that theory a bit botched considering InXile is over a decade old and had people like Fargo, MCA and other veterans working on W2...
Why? Torment has Colin, Kevin and Adam, all three giving their 100%. Plus Ziets. It has the potential to be cohesive and compact unlike W2.I find that theory a bit botched considering InXile is over a decade old and had people like Fargo, MCA and other veterans working on W2...
It's great to have veterans, but none of those veterans invested anywhere near their 100% into the game due to production reasons alone.
I know I'm boringly repeating the same thing every time, but its still what I see as the major problem with InXile's approach to development. And why whatever we get with pillars will at least be more *compact*. PS:T will be kind of a mess in that direction as well. Though, I imagine a better one.
I hope they learned their lesson with WL2, and setup a proper development team for Torment, the extensive pre-production can help with laying out the game, but the execution is where it's at...
Essential things like UI design, zone design, encounter design and combat mechanics were/are all problematic for WL2, and unless inxile puts some serious weight behind improving these, Torment will suffer from much of the same.