chuft
Augur
- Joined
- Jun 7, 2008
- Messages
- 497
It's been awhile since I bought a computer strategy game and am itching to get a new one. What I have found in the past is that non-historical games, like SMAC, Civ, Age of Wonders II, Master of Orion II etc. tend to be long, deep, yet very playable with lots of action and no required micromanagement of units. They can take a long time to play but every turn feels action packed. You move and attack, or heal, or dig in, with each unit, and do not have to spend time looking at each unit's statuses each turn to make sure they are not low on mortar ammo, or diapers, or whatever. But every time I try to find something similar in the historical department, I suddenly hit a wall of detail and worse, a very zoomed in time scale, such that most combats only do minor damage to the target and the game seems to crawl with overly gradual combat results.
I have played a lot of board wargames, including some very complex ones like World in Flames, Advanced Third Reich, the Operational Combat Series games, etc so it is not the complexity or the realism that bugs me. It's the extreme unit micromanagement and very slow pace of combat that I don't like in most computer wargames. I don't like it taking turn after turn to kill a single unit because each attack only does a few percentage points of casualties, fatigue, disorganization, supply expenditure, or demoralization. Computer wargames for some reason are way more "zoomed in" than board wargames covering the exact same conflict. And I think it makes them feel boring to play.
A board wargame of the Nazi-Soviet war will typically use corps and two-week or monthly turns. A computer game of the same conflict seems to always use divisions, and turns only a few days long, with each unit having tons of ratings and fluctuating statuses that you must pay attention to. A WWII board wargame at the regiment scale will typically have 2 or 3 day turns and 5 mile hexes. A computer game of the same conflict will typically have 4 hour turns and a much smaller space scale.
After being burned by games from the old Atomic Games "V for Victory" series, through Operational Art of War, and even just looking at the typical Grigsby game, I am extremely reluctant to buy historical computer wargames. I looked recently at the Decisive Campaigns games and they seem to have the same focus: very zoomed in time and space scales, leading to a feeling of the war crawling along. I watched a youtube of someone attacking with the Germans against the Low Countries in 1940 as part of the French campaign, and it took half an hour to lightly damage a minor country unit. It looked boring as hell. In a boardgame of a conflict like that you would have wiped out numerous enemy units in the same amount of play time and taken several cities.
At the other end of the scale are "wargames" like Panzer General/Panzer Corps/whatever which are really puzzle games. I played Allied General for awhile before I realized killing enemy units was a bad idea, since they would be instantly rebuilt by the computer between me and my objective, so it was better to gnaw them down to a hit point or two and bypass them so they would be effectively out of the scenario. This kind of gameyness rubs me the wrong way in a wargame, especially if I feel there is one "solution" the game makers want you to follow, and you will lose until you find it for that scenario. I like things more open and chaotic.
The one sweet spot I have found so far is Strategic Command. It plays like Civ or SMAC in its elegance yet feels quite historical overall. I think I would like all the Strategic Command II games, but am extremely reluctant to do business with Battlefront due to their noxious eLicense DRM and online activation scheme. I also recently found out that they do not release patches for versions of their games sold by GamersGate. Strategic Command II Blitzkrieg for example apparently doesn't work on Windows 7 without the 1.09 patch, yet the Battlefront 1.09 patch won't work with the GamersGate version of the game (which is DRM free), making the latter useless for Windows 7 users. This kind of thing biases me against Battlefront even more. I almost bought SCII from GamersGate but fortunately did my research first.
Anyway, I would be interested in getting some recommendations for historical wargames which hit that sweet spot of playability and realism, where units are for moving and fighting, and do not require excessive attention to keep them fit. What are your favorite wargames where you can kill an enemy unit with a few quick attacks, yet offer a lot of options and give an overall feeling of realism?
I prefer operational and strategic games, I really like the bird's eye view of affairs.
I do enjoy some Blitzkrieg now and then but generally find it too easy (on Easy) and too hard on the other settings - and it ends up feeling like a puzzle game where you have to be infinitely careful or you will lose a good unit (and the scenario effectively) to an ambush. In fact most tactical games seem that way to me....even Fallout Tactics felt like that. Crawling, peering and squinting, with infinite patience in the attempt to avoid an ambush. Just not a scale I like.
Asking elsewhere, the only answers I have gotten were Commander: The Great War, and Unity of Command. Does anyone know the time scale of Commander? I am concerned about trying to play a WWI game with anything less than monthly turns. Unlike board games, computer games usually don't give their time and space scales, and it takes effort to find out what they are, which makes shopping for a new game somewhat tedious.
Thanks for any recommendations. Maybe I am better off just getting Age of Wonders III....but I do like a panzer division rumbling by every now and then.
I have played a lot of board wargames, including some very complex ones like World in Flames, Advanced Third Reich, the Operational Combat Series games, etc so it is not the complexity or the realism that bugs me. It's the extreme unit micromanagement and very slow pace of combat that I don't like in most computer wargames. I don't like it taking turn after turn to kill a single unit because each attack only does a few percentage points of casualties, fatigue, disorganization, supply expenditure, or demoralization. Computer wargames for some reason are way more "zoomed in" than board wargames covering the exact same conflict. And I think it makes them feel boring to play.
A board wargame of the Nazi-Soviet war will typically use corps and two-week or monthly turns. A computer game of the same conflict seems to always use divisions, and turns only a few days long, with each unit having tons of ratings and fluctuating statuses that you must pay attention to. A WWII board wargame at the regiment scale will typically have 2 or 3 day turns and 5 mile hexes. A computer game of the same conflict will typically have 4 hour turns and a much smaller space scale.
After being burned by games from the old Atomic Games "V for Victory" series, through Operational Art of War, and even just looking at the typical Grigsby game, I am extremely reluctant to buy historical computer wargames. I looked recently at the Decisive Campaigns games and they seem to have the same focus: very zoomed in time and space scales, leading to a feeling of the war crawling along. I watched a youtube of someone attacking with the Germans against the Low Countries in 1940 as part of the French campaign, and it took half an hour to lightly damage a minor country unit. It looked boring as hell. In a boardgame of a conflict like that you would have wiped out numerous enemy units in the same amount of play time and taken several cities.
At the other end of the scale are "wargames" like Panzer General/Panzer Corps/whatever which are really puzzle games. I played Allied General for awhile before I realized killing enemy units was a bad idea, since they would be instantly rebuilt by the computer between me and my objective, so it was better to gnaw them down to a hit point or two and bypass them so they would be effectively out of the scenario. This kind of gameyness rubs me the wrong way in a wargame, especially if I feel there is one "solution" the game makers want you to follow, and you will lose until you find it for that scenario. I like things more open and chaotic.
The one sweet spot I have found so far is Strategic Command. It plays like Civ or SMAC in its elegance yet feels quite historical overall. I think I would like all the Strategic Command II games, but am extremely reluctant to do business with Battlefront due to their noxious eLicense DRM and online activation scheme. I also recently found out that they do not release patches for versions of their games sold by GamersGate. Strategic Command II Blitzkrieg for example apparently doesn't work on Windows 7 without the 1.09 patch, yet the Battlefront 1.09 patch won't work with the GamersGate version of the game (which is DRM free), making the latter useless for Windows 7 users. This kind of thing biases me against Battlefront even more. I almost bought SCII from GamersGate but fortunately did my research first.
Anyway, I would be interested in getting some recommendations for historical wargames which hit that sweet spot of playability and realism, where units are for moving and fighting, and do not require excessive attention to keep them fit. What are your favorite wargames where you can kill an enemy unit with a few quick attacks, yet offer a lot of options and give an overall feeling of realism?
I prefer operational and strategic games, I really like the bird's eye view of affairs.
I do enjoy some Blitzkrieg now and then but generally find it too easy (on Easy) and too hard on the other settings - and it ends up feeling like a puzzle game where you have to be infinitely careful or you will lose a good unit (and the scenario effectively) to an ambush. In fact most tactical games seem that way to me....even Fallout Tactics felt like that. Crawling, peering and squinting, with infinite patience in the attempt to avoid an ambush. Just not a scale I like.
Asking elsewhere, the only answers I have gotten were Commander: The Great War, and Unity of Command. Does anyone know the time scale of Commander? I am concerned about trying to play a WWI game with anything less than monthly turns. Unlike board games, computer games usually don't give their time and space scales, and it takes effort to find out what they are, which makes shopping for a new game somewhat tedious.
Thanks for any recommendations. Maybe I am better off just getting Age of Wonders III....but I do like a panzer division rumbling by every now and then.