Doctor Sbaitso
SO, TELL ME ABOUT YOUR PROBLEMS.
- Joined
- Oct 22, 2013
- Messages
- 3,348
Thread is devolving into human microcosm, made worse by the angsty nerds that inhabit the place.
One of the first quests in the game, and they're already asking you to kill your brethren. Tsk-tsk.considering the stuff before it is 'go there kill rats and flip five switches' i wouldnt say it exactly interrupts a very wonderful game
Only one so far, but let's pray that mainstream media will never learn of this game, or it will be bashed hard and eaten alive for its unfriendliness to the casual audience.Steamspy reports almost 41k owners, ~14k more since the price was raised. If they can keep up this tempo for at least two more weeks the game should be profitable enough for them I hope. Are there any reviews in the mainstream media yet or are they too busy reporting on plight of women in tech™?
Also I have yet to see someone explain the benefit of a cooldown system. All they can come up with DURRR BUT POWRFUL ABILITUES HOW DO????
It really looks like some people started playing games with LOL.
Only one so far, but let's pray that mainstream media will never learn of this game, or it will be bashed hard and eaten alive for its unfriendliness to the casual audience.Steamspy reports almost 41k owners, ~14k more since the price was raised. If they can keep up this tempo for at least two more weeks the game should be profitable enough for them I hope. Are there any reviews in the mainstream media yet or are they too busy reporting on plight of women in tech™?
I have yet to see anyone explain why the inclusion of some cooldowns is objectively bad, particularly in the context of Underrail. As near as I can determine, it's solely a matter of personal taste or a reaction to the negative connotations associated with cooldowns in MMOs or mobas, neither of which are strong arguments against.
In the vast majority of big gay Codex arguments, when my opinion disagrees with someone else's, I can at least see things from their perspective and even argue the other side. In this case, it's a total mystery to me.
Thread is devolving into human microcosm, made worse by the angsty nerds that inhabit the place.
Underrail threads were so much better before the type of Codexian who gets mad about things like cooldowns and hopper quests knew about it.
I like how different the goon response to the nerf is
A lot of Underrail sounds like it was balanced with the intention that every character have stealth (this thing, the deep caverns). No stealth? Welp, enjoy your mobs.
This is nonsense and in no way applicable to most situations, especially the "95%" number you pulled out of your ass. Tho i will agree that particularly grenade usage feels artificial, but sadly its either that or make them unusable by non specialists, this would go against many other systems in the game.Cooldowns are objectively bad because in 95% of situations they feel artificial, gamey, out of place while in 90% of situations they could have been replaced by a better solution. This has already been pointed out a few times by now.
Thats a fairly sensible aproach. I was going to propose using quick slots to store healing there as well, maybe 2 needles per quickslot. only usable from inventory outside of combat.ok how about this: you can store only one grenade per quick slot. if you used it and want to use another of the same type, you need to spend the 50ap cost first. Better belts let you keep a bigger amount of stuff in one quickslot. Problem solved. There's litterally a thousand screws at a dev's disposal to finetune a grenade's balance w/o having to use cd.
I have the same portrait as Jack Quicksilver! MAH IMMUERSHUN!!
Made some quick and dirty portraits. Tried to fit the setting but also added some for fun.
link: https://www.mediafire.com/?52c2o0vkwt75392
Preview:
Cooldowns are objectively bad because in 95% of situations they feel artificial, gamey, out of place while in 90% of situations they could have been replaced by a better solution. This has already been pointed out a few times by now.
Read Cazzeris detailed commentary about enemies not reacting to dead bodies, etc.
Right, so the game has security cameras linked to manned surveillance rooms from which the attending guard is able alert other guards of suspicious activity (and in which you can interact with monitors to see what the camera sees); numerous elaborate ventilation systems; deterministic pickpocketing; tons of stuff to lockpick and hack, leading to otherwise unseen rooms and occasionally strategic shortcuts; the odd reprogrammable defensive turrets (or switches that cut the power, possibly causing a guard to investigate so you can clonk him over the head, etc.); a sensible and well implemented sneaking and detection system; trap placement, detection, and disarmament; nuanced noise mechanics and a variety of ways to kill enemies quietly before they can make a fuss; nuanced stealth weapon mechanics (there's a lot of interesting stuff you can can do with knives, crossbows, thrown weapons, suppressed weapons, silent psi, etc.); and entire missions dedicated to stealth gameplay....
But wait, enemy bodies are essentially loot containers that disappear when looted and they don't alert other enemies. Totally ruined, AI sucks, absolute shit system, 0/10 worst stealth system in any cRPG!
Wait, no, that's insane, you fucking loons. Underrail's stealth system is by far one of the finest ever implemented in a cRPG. Have you played any other cRPGs? It's actually better than numerous dedicated stealth games.
Yeah, no shit. It's a game. Otherwise everyone would spam Last Stand. Go outside and pick real fucking mushrooms for total imershun.gamey
I meant like a visible outline that visually distinguishes the corpse you are pointing at from the identical corpse right next to it
did not have problem with that even then looting pile (4+) of Ironhead corpses.
I have the same portrait as Jack Quicksilver! MAH IMMUERSHUN!!
Made some quick and dirty portraits. Tried to fit the setting but also added some for fun.
link: https://www.mediafire.com/?52c2o0vkwt75392
Preview:
This is fucking amazing!
I know, but this game is really close to offering a proper stealthy experience. Styg has given a lot of attention to a mechanic that is usually overlooked in most cRPGs, and he just need to work a bit more on it to reach a real milestone for the genre.
If the AI is broken, you just have another failed attempt to implement stealth in cRPGs, not a milestone.
Re-read my message, I said that there is already a lot of effort invested on the stealth mechanics' development and it shows. Sadly, the inconveniences I mentioned prevent the game from offering a proper, 100% full-fledged stealthy experience (which would be truly a milestone, an outstanding achievement for other RPGs to admire).
Not sure. It seems to be a basic intelligence test just like depot A is basic build test.To be honest, that hopper quest should be purged from the game. It's like a tax to get to the good stuff.
Most people just rally against cooldowns for cool points, without thinking for a second how it's applicated in this game.
Not sure. It seems to be a basic intelligence test just like depot A is basic build test.To be honest, that hopper quest should be purged from the game. It's like a tax to get to the good stuff.
And people seem to fail at it. And then come to the forums to complain about it with realising they are just marking themselves as idiots.