Tacticular Cancer: We'll have your balls

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Incline Underrail, formerly known as Timelapse Vertigo - Early Access now available

Discussion in 'General RPG Discussion' started by Styg, Feb 6, 2012.

  1. Styg Developer

    Styg
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    (continuing from here)

    Changing the name of the game

    First, I’d like to apologize for the silence of the development log in the past six months or so. There have been some setbacks, but the development of the game hasn’t stopped. I promise to put more effort into providing info on the game’s progress on a more regular basis in the future.

    Secondly, I’ve decided to change the name of the game to “Underrail”, which is the name of the underground metro system the game takes place in. While there is a greater, sort of background plot that concerns the nature of time, the game is largely about the Underrail itself - its inhabitants, politics, strife, dangers, mysteries, as well as the player’s place within all this.

    The new website is http://www.underrail.com (or will be once DNS kicks in).


    Human character models

    Of course, this isn’t the only thing I did in the past six months of silence. With the old title I also got rid of the placeholder human and creature sprites - so no more blockmen and disproportionally large head quadrupeds.

    Here’s a sample of what the new human models look like.

    [​IMG]

    Unlike the tileset graphics, these are modeled in 3D and then prerendered as spritesheets. While they may not blend perfectly with the surrounding graphics, this is the best way for providing all the armor-weapon variations graphics while keeping the art budget in check.
    Blaine, Lilura, belated and 9 others Brofist this.
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  2. Zed RPG Codex Staff

    Zed
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    Oh! How nice to see this project pop up again :)
    Would love to see some screens on how those 3d models blend with the 2d. What tools do you use for the characters?
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  3. Surf Solar cannot into womynz

    Surf Solar
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    This looks frigging sweet Styg - glad your project still is on-going!

    The models look fine to me, but could use some extra detail here and there to me - doesn't even need further 3d modelling, just small details on the texture. ;)
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  4. Styg Developer

    Styg
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    Screens are coming when I'm able to showcase new areas.

    Just to be clear I didn't make these. I have very little skill in 3D modelling. :)

    As far as I know it's modeled, textured and rendered entirely in Blender.
    Blaine Brofists this.
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  5. Styg Developer

    Styg
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    Thanks. :)

    You're right that some models could use some more details. But in general I've went with more basic look to fit better with the environmental tileset.
    Blaine Brofists this.
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  6. Forgotten Friend Educated

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    Looks much better. One on the left is great.

    :bro:
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  7. curry Prophet

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    Looks good, I hope the new graphics work out well.

    I'm not sure if I like the name change, though. Underrail sounds too generic.
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  8. 20 Eyes Liturgist

    20 Eyes
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    Looks great, I'm looking forward to seeing more progress.
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  9. Forgotten Friend Educated

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    I agree on the name, though, change it back.
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  10. villain of the story Unwanted

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    "Underrail" sounds like shit. If you think that main story or the core of the game will be too far from sci-fi (or whatever) to waste such a cool name as Timelapse Vertigo, that's fine but find a better name. Underrail? LOL. More like Undefail.

    I like the new models but I was quite ok with the placeholders. I thought they had a retro character.
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  11. villain of the story Unwanted

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    And switch to Turn Based, mang.
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  12. Forgotten Friend Educated

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    Yeah, to be honest I probably won't even bother with a demo unless it's turn based.
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  13. shihonage You see: shelter.

    shihonage
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    I liked the Timelapse: Vertigo better. But in the end, it's just a name.

    It's fine if you want to make turn-based combat, and fine if you don't. The bottom line is that it has to be fun, and something that works well with the rest of the engine/feel/etc.
    curry, Zed and Jaesun Brofist this.
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  14. Styg Developer

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    Weapon Classes and Skills

    There are essentially eight weapon classes in Underrail: pistols, SMGs, assault rifles, sniper rifles, crossbows, knives, sledgehammers, and miscellaneous melee weapons (such as a crowbar).

    The last three are covered by a single skill – melee - which also includes unarmed combat.

    Crossbow is a class of its own. I intend it to be a different kind of weapon from the rest of the ranged weapons; one that makes up for its lower damage output with additional utility and shield mitigation.

    The rest of the weapons mentioned above are the usual ranged firearms (though some will have energy based variants as well). Originally, they each had their own skill, but after a while I realized that wouldn’t work well for two main reasons:
    1. I want to introduce different weapon classes gradually during the early game, but the player would be asked to invest skill points in a certain weapon class immediately which would often leave him with two options: waste skill points in the early game to be proficient in a weapon you might not use later or spend skill points only in the chose weapon class and struggle until you obtain that weapon.
    2. Some weapons (assault and sniper rifles) will have naturally higher damage output than others (pistols, SMGs). The latter will still be viable damage-wise in the late game and might bring additional utility; however, for a character that wants to max out their pure weapon damage, rifles will be superior. So these should require more training to be used, but with originally, it’s just as easy to spend points in rifles as in pistols.
    So I decided to merge these four skills into a single skill called ‘Guns’. This solved the first problem.

    Then I introduced minimum weapon skill requirement for using different weapon types. This requirement is based on the weapon class (pistols - requirement, SMGs - low, rifles - medium) and weapon level. This will ensure that only those characters that spend a lot of points in Guns will be able to effectively use the most powerful weapons, while other characters can decide how much they want to spend in this skill to supplement their other damage sources.

    By the way, not meeting the minimal skill requirement for a weapon will not prevent you from equipping the weapon, but give you an increased chance to miss (which increases with skill discrepancy).
    Blaine Brofists this.
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  15. Excommunicator Magister

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    I don't agree with the name change either. Even if it may be less relevant to the game setting, you went from a name that stands out and makes you really curious about its meaning, to one which evokes no imagery of any kind.

    I would suggest either changing it back, or coming up with something new. "Underrail" is not going to do you any favours.
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  16. 20 Eyes Liturgist

    20 Eyes
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    I think Underrail is a great name. It fits the setting and it has an 'established sci-fi universe' ring to it.

    Timelapse Vertigo is also a good name, but it has a 12 Monkeys/Terminator feel to it. If your game isn't about time travel, or doesn't have anything else to suggest some sort of vertigo-inducing 'Timelapse', I don't think it would be right. It's also a bit of a mouthful. If it doesn't fit the setting it would just sound like two words that were thrown together because you thought they sounded cool.
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  17. quasimodo Scholar Patron

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    Name a game like this that does not have TB combat and still manages to be good.
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  18. Jaesun Fabulous Moderator Patron

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    I don't get it. I don't give a flying fuck what the name of the game is. It could be Billy's Buttfucking Adventure. As long as it has some solid cRPG gameplay elements I don't give a shit.

    Styg: Just ignore the retards, and just continue developing this. The cRPG elements/game-play are your #1 priority. The name you can worry about later.

    :love:
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  19. Davaris Arcane

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    Timelapse Vertigo, sounds like a manga set in a high tech future.
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  20. shihonage You see: shelter.

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    Honestly I've not liked any game in the genre since Fallout :\

    An atmospherefag, I could work with Arcanum's realtime combat if the game didn't immediately give off a terrible dull stench.
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  21. quasimodo Scholar Patron

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    I have a decent mental list of TB games with guns that are fun. I can't however think of a single RTwP game with guns that I liked.

    The catch here is that its a single character RTwP game......I suppose that would actually play a lot like Diablo with a pause. Point and click and shoot and pause to change weapons?????
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  22. Styg Developer

    Styg
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    Hacking Computer Consoles

    [​IMG]

    Throughout the Underrail the player will encounter a great number of computer consoles. These consoles will have multiple security access levels that the player can attain by finding the required key card or by hacking.

    The consoles have various purposes, such as:
    • Store documents (general texts, blueprints, messages)
    • Control electronic doors and storage lockers
    • Control automated turrets, sentry bots, etc.
    • Provide view through remote cameras

    So investing in the hacking skill will allow you to change the environment to work to your advantage in combat, or avoid the combat altogether. In some cases it will also be an alternative to persuading/bribing/fighting your way to the key card in order to progress in some locations because you’ll just be able to hack your way through.
    Blaine, Marsal and villain of the story Brofist this.
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  23. Zed RPG Codex Staff

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    Those models look really good. Those consoles sound good too. I like the green screen glow.
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  24. Yaar Podshipnik Arcane Patron

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    Codex 2012 Codex 2013 Codex 2014 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Keep the good stuff coming Styg!
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  25. villain of the story Unwanted

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    I'm so :bounce:, I'd just like to know if you need any assistance on anything. This shit can't come out fast enough!
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