Johannes
Arcane
Upon startup in AoD, you really can't invest into too many different skills and hope to have much success with them. So your options are pretty limited until you can find (or know by metagame) the quests appropriate for your starting build that'll grant you some more skill points which'll let you diversify your character.
Now, if you'd receive significantly more Skill Points upon chargen, and correspondigly less from quest rewards, it'd open up the possibilities for a single starting character a lot more, and lessen the wandering around looking for passable quests. To me it's pretty annoying in a game like this, when my characters actions are mostly determined by what'll grant him the most experience - it makes a narrative-focused game too gamey in this aspect, breaks the Immersion. It'd just feel more right to me when your PC is more defined from the start, instead of magically gaining new skillsets by doing unrelated things. Also, makes the SP-saving metagame tactic less influential.
Also necessary might be to cap how much you can invest on chargen into a single skill.
TLDR: more Skill Points to be distributed on chargen, less given as quest rewards.
Now, if you'd receive significantly more Skill Points upon chargen, and correspondigly less from quest rewards, it'd open up the possibilities for a single starting character a lot more, and lessen the wandering around looking for passable quests. To me it's pretty annoying in a game like this, when my characters actions are mostly determined by what'll grant him the most experience - it makes a narrative-focused game too gamey in this aspect, breaks the Immersion. It'd just feel more right to me when your PC is more defined from the start, instead of magically gaining new skillsets by doing unrelated things. Also, makes the SP-saving metagame tactic less influential.
Also necessary might be to cap how much you can invest on chargen into a single skill.
TLDR: more Skill Points to be distributed on chargen, less given as quest rewards.