edit: 2011.01.28 - just so you know this isn't thread necromancy for teh lulz by some newfag. I'd like to once again bring this question to attention as it didn't draw as much as attention and discussion as I would've liked it to.
Which is better and why? Discuss!!
Seriously, though.
Also, alternative grid approaches and hybrids are welcome, as long as there's still a grid.
edit: For instance, does anyone feel the same way that either has a bias towards ranged / melee combat? I tend to think that a hexagonal grid is much better suited to melee combat if only for the natural inclination it provides towards footwork and opponents circling one another. Put two figures on anywhere on a hexagonal grid and their opposition towards each other is naturally complimented by the movement options the hexagonal grid provides. With a square grid, it becomes more like an environmental puzzle-game (which is kind of how I felt like playing AoD combat demo -not that it's anything bad or a disadvantage but just different).
Which is better and why? Discuss!!
Seriously, though.
Also, alternative grid approaches and hybrids are welcome, as long as there's still a grid.
edit: For instance, does anyone feel the same way that either has a bias towards ranged / melee combat? I tend to think that a hexagonal grid is much better suited to melee combat if only for the natural inclination it provides towards footwork and opponents circling one another. Put two figures on anywhere on a hexagonal grid and their opposition towards each other is naturally complimented by the movement options the hexagonal grid provides. With a square grid, it becomes more like an environmental puzzle-game (which is kind of how I felt like playing AoD combat demo -not that it's anything bad or a disadvantage but just different).